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Eydelorn - Legend of the Starlight - © Dino Olivieri

! / dino olivieri / www.onyrix.com has added a photo to the pool:

Eydelorn - Legend of the Starlight - © Dino Olivieri

Map of planet Eydelorn (Snow World), homeland of the fearless rebels of the Eydelstarr. Taken from "De Galaad y Luyee" (The Legend of the Starlight) © Dino Olivieri
More amazing stories on www.onyrix.com

Categories: Dungeons and Dragons

Chain Devil

Flickr Dungeons and Dragons Tag Feed - 11 hours 49 min ago

ridureyu1 has added a photo to the pool:

Chain Devil

Kytons are some of hell's most vicious torturers. Their chains are indeed part of their body, and possess a life all their own.

Categories: Dungeons and Dragons

Catoblepas

Flickr Dungeons and Dragons Tag Feed - 11 hours 49 min ago

ridureyu1 has added a photo to the pool:

Catoblepas

When the beast looks up, people die. Better hope its gaze remains fixed downward!

Categories: Dungeons and Dragons

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

Flickr Dungeons and Dragons Tag Feed - Mon, 09/15/2014 - 23:15

erickesler has added a photo to the pool:

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

The Keep on the Borderlands
Gary Gygax

24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 15’ distant, and if a hit is scored, the whip will jerk the victim off his or her feef and stun (paralyze) him or her for 1-2 melee rounds. However, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. Each of these monsters has a purse with d6 each copper, silver, and electrum pieces. The larger also has a silver armlet worth 135 gold pieces. They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners’ chains are hanging on the wall in the southwest corner.

The prisoners are:

Prisoner #1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. If he is rescued and returned to the KEEP, the Guild will pay a 100 gold piece reward, grant the rescuers honorary Guild status, and exempt them for one year from any fees, dues, taxes, and the like which the Guild would normally collect.

Prisoner #2: An orc (AC 7, HD 1, hp 4, ML 8) who will fight goblins and hobgoblins gladly, if handed a weapon (of course, he will seek to escape from the adventurers at first chance, taking whatever he can with him, and informing his fellows at B. (above), of what happened).

Prisoner #3: A man-at-arms (AC 9 due to no armor, F 1, hp 5, ML 7) who formerly served as a guard for the merchant. He will take service with rescuers for 1 year if an offer is made, for room and board only, if given armor and weapons.

Prisoner #4: A normal female, the merchant’s wife, in fact, who is also slated for the big feast. She will personally reward her rescuers by giving them a dagger +1 she has in her room back at the KEEP.

Prisoner #5: A crazy gnoll (AC 9 due to no armor, HD 2, hp 9, #AT I, D 1-6, Save F2, ML 8) who will snatch up a weapon and attack his rescuers if he is freed. (He will cause only 1-6 points of damage due to his weakened condition.)

Prisoner #6: Another man-at-arms as #3, above, who will behave the same way his companion will.

Categories: Dungeons and Dragons

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

Flickr Dungeons and Dragons Tag Feed - Mon, 09/15/2014 - 23:15

erickesler has added a photo to the pool:

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

The Keep on the Borderlands
Gary Gygax

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:
There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 15’ distant, and if a hit is scored, the whip will jerk the victim off his or her feef and stun (paralyze) him or her for 1-2 melee rounds. However, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. Each of these monsters has a purse with d6 each copper, silver, and electrum pieces. The larger also has a silver armlet worth 135 gold pieces. They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners’ chains are hanging on the wall in the southwest corner.

The prisoners are:

Prisoner #1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. If he is rescued and returned to the KEEP, the Guild will pay a 100 gold piece reward, grant the rescuers honorary Guild status, and exempt them for one year from any fees, dues, taxes, and the like which the Guild would normally collect.

Prisoner #2: An orc (AC 7, HD 1, hp 4, ML 8) who will fight goblins and hobgoblins gladly, if handed a weapon (of course, he will seek to escape from the adventurers at first chance, taking whatever he can with him, and informing his fellows at B. (above), of what happened).

Prisoner #3: A man-at-arms (AC 9 due to no armor, F 1, hp 5, ML 7) who formerly served as a guard for the merchant. He will take service with rescuers for 1 year if an offer is made, for room and board only, if given armor and weapons.

Prisoner #4: A normal female, the merchant’s wife, in fact, who is also slated for the big feast. She will personally reward her rescuers by giving them a dagger +1 she has in her room back at the KEEP.

Prisoner #5: A crazy gnoll (AC 9 due to no armor, HD 2, hp 9, #AT I, D 1-6, Save F2, ML 8) who will snatch up a weapon and attack his rescuers if he is freed. (He will cause only 1-6 points of damage due to his weakened condition.)

Prisoner #6: Another man-at-arms as #3, above, who will behave the same way his companion will.

Categories: Dungeons and Dragons

image

Flickr Dungeons and Dragons Tag Feed - Mon, 09/15/2014 - 23:15

erickesler has added a photo to the pool:

image

The Keep on the Borderlands
Gary Gygax

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 15’ distant, and if a hit is scored, the whip will jerk the victim off his or her feef and stun (paralyze) him or her for 1-2 melee rounds. However, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. Each of these monsters has a purse with d6 each copper, silver, and electrum pieces. The larger also has a silver armlet worth 135 gold pieces. They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners’ chains are hanging on the wall in the southwest corner.

The prisoners are:

Prisoner #1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. If he is rescued and returned to the KEEP, the Guild will pay a 100 gold piece reward, grant the rescuers honorary Guild status, and exempt them for one year from any fees, dues, taxes, and the like which the Guild would normally collect.

Prisoner #2: An orc (AC 7, HD 1, hp 4, ML 8) who will fight goblins and hobgoblins gladly, if handed a weapon (of course, he will seek to escape from the adventurers at first chance, taking whatever he can with him, and informing his fellows at B. (above), of what happened).

Prisoner #3: A man-at-arms (AC 9 due to no armor, F 1, hp 5, ML 7) who formerly served as a guard for the merchant. He will take service with rescuers for 1 year if an offer is made, for room and board only, if given armor and weapons.

Prisoner #4: A normal female, the merchant’s wife, in fact, who is also slated for the big feast. She will personally reward her rescuers by giving them a dagger +1 she has in her room back at the KEEP.

Prisoner #5: A crazy gnoll (AC 9 due to no armor, HD 2, hp 9, #AT I, D 1-6, Save F2, ML 8) who will snatch up a weapon and attack his rescuers if he is freed. (He will cause only 1-6 points of damage due to his weakened condition.)

Prisoner #6: Another man-at-arms as #3, above, who will behave the same way his companion will.

Categories: Dungeons and Dragons

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

Flickr Dungeons and Dragons Tag Feed - Mon, 09/15/2014 - 23:15

erickesler has added a photo to the pool:

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

The Keep on the Borderlands
Gary Gygax

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 15’ distant, and if a hit is scored, the whip will jerk the victim off his or her feef and stun (paralyze) him or her for 1-2 melee rounds. However, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. Each of these monsters has a purse with d6 each copper, silver, and electrum pieces. The larger also has a silver armlet worth 135 gold pieces. They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners’ chains are hanging on the wall in the southwest corner.

The prisoners are:

Prisoner #1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. If he is rescued and returned to the KEEP, the Guild will pay a 100 gold piece reward, grant the rescuers honorary Guild status, and exempt them for one year from any fees, dues, taxes, and the like which the Guild would normally collect.

Prisoner #2: An orc (AC 7, HD 1, hp 4, ML 8) who will fight goblins and hobgoblins gladly, if handed a weapon (of course, he will seek to escape from the adventurers at first chance, taking whatever he can with him, and informing his fellows at B. (above), of what happened).

Prisoner #3: A man-at-arms (AC 9 due to no armor, F 1, hp 5, ML 7) who formerly served as a guard for the merchant. He will take service with rescuers for 1 year if an offer is made, for room and board only, if given armor and weapons.

Prisoner #4: A normal female, the merchant’s wife, in fact, who is also slated for the big feast. She will personally reward her rescuers by giving them a dagger +1 she has in her room back at the KEEP.

Prisoner #5: A crazy gnoll (AC 9 due to no armor, HD 2, hp 9, #AT I, D 1-6, Save F2, ML 8) who will snatch up a weapon and attack his rescuers if he is freed. (He will cause only 1-6 points of damage due to his weakened condition.)

Prisoner #6: Another man-at-arms as #3, above, who will behave the same way his companion will.

Categories: Dungeons and Dragons

There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 1

Flickr Dungeons and Dragons Tag Feed - Mon, 09/15/2014 - 23:15

erickesler has added a photo to the pool:

There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 1

The Keep on the Borderlands
Gary Gygax

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 15’ distant, and if a hit is scored, the whip will jerk the victim off his or her feef and stun (paralyze) him or her for 1-2 melee rounds. However, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. Each of these monsters has a purse with d6 each copper, silver, and electrum pieces. The larger also has a silver armlet worth 135 gold pieces. They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners’ chains are hanging on the wall in the southwest corner.

The prisoners are:

Prisoner #1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. If he is rescued and returned to the KEEP, the Guild will pay a 100 gold piece reward, grant the rescuers honorary Guild status, and exempt them for one year from any fees, dues, taxes, and the like which the Guild would normally collect.

Prisoner #2: An orc (AC 7, HD 1, hp 4, ML 8) who will fight goblins and hobgoblins gladly, if handed a weapon (of course, he will seek to escape from the adventurers at first chance, taking whatever he can with him, and informing his fellows at B. (above), of what happened).

Prisoner #3: A man-at-arms (AC 9 due to no armor, F 1, hp 5, ML 7) who formerly served as a guard for the merchant. He will take service with rescuers for 1 year if an offer is made, for room and board only, if given armor and weapons.

Prisoner #4: A normal female, the merchant’s wife, in fact, who is also slated for the big feast. She will personally reward her rescuers by giving them a dagger +1 she has in her room back at the KEEP.

Prisoner #5: A crazy gnoll (AC 9 due to no armor, HD 2, hp 9, #AT I, D 1-6, Save F2, ML 8) who will snatch up a weapon and attack his rescuers if he is freed. (He will cause only 1-6 points of damage due to his weakened condition.)

Prisoner #6: Another man-at-arms as #3, above, who will behave the same way his companion will.

Categories: Dungeons and Dragons

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

Flickr Dungeons and Dragons Tag Feed - Mon, 09/15/2014 - 23:14

erickesler has added a photo to the pool:

Area 24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

The Keep on the Borderlands
Gary Gygax

24. TORTURE CHAMBER/PLAYROOM/FOOD STORAGE:

There are 2 very large, ugly hobgoblins here. Each is equal to a 2 + 1 hit dice monster, one having 10 hit points, the other 8 hit points, and both wear chain mail (AC 5). One also has a whip, as well as a sword, so that he can strike at opponents up to 15’ distant, and if a hit is scored, the whip will jerk the victim off his or her feef and stun (paralyze) him or her for 1-2 melee rounds. However, once closely engaged, the hobgoblin cannot make use of his whip, so he will cast it aside. Each of these monsters has a purse with d6 each copper, silver, and electrum pieces. The larger also has a silver armlet worth 135 gold pieces. They guard 6 prisoners who are chained to the walls. There are two chairs, a small table, a central fire pit, and various implements of torture in the chamber. The keys to the prisoners’ chains are hanging on the wall in the southwest corner.

The prisoners are:

Prisoner #1: A plump, half-dead merchant, scheduled to be eaten tonight in a special banquet. If he is rescued and returned to the KEEP, the Guild will pay a 100 gold piece reward, grant the rescuers honorary Guild status, and exempt them for one year from any fees, dues, taxes, and the like which the Guild would normally collect.

Prisoner #2: An orc (AC 7, HD 1, hp 4, ML 8) who will fight goblins and hobgoblins gladly, if handed a weapon (of course, he will seek to escape from the adventurers at first chance, taking whatever he can with him, and informing his fellows at B. (above), of what happened).

Prisoner #3: A man-at-arms (AC 9 due to no armor, F 1, hp 5, ML 7) who formerly served as a guard for the merchant. He will take service with rescuers for 1 year if an offer is made, for room and board only, if given armor and weapons.

Prisoner #4: A normal female, the merchant’s wife, in fact, who is also slated for the big feast. She will personally reward her rescuers by giving them a dagger +1 she has in her room back at the KEEP.

Prisoner #5: A crazy gnoll (AC 9 due to no armor, HD 2, hp 9, #AT I, D 1-6, Save F2, ML 8) who will snatch up a weapon and attack his rescuers if he is freed. (He will cause only 1-6 points of damage due to his weakened condition.)

Prisoner #6: Another man-at-arms as #3, above, who will behave the same way his companion will.

Categories: Dungeons and Dragons

Setting my campaign in the 2e Forgotten Realms

Newbie DM - Sun, 09/14/2014 - 10:10

So I’m taking my 5e home game back in time a bit. After playing a session of Hoard of the Dragon Queen, I felt a bit dissatisfied with the adventure (mostly due to the way it played with my group), so I’m going to do a bit of a do over. I’m going to usse 5e’s launch as a chance to do something I’ve never done before, and that’s use my old Realms’ stuff for a campaign. I have my 2nd Ed. boxed set which I love, so I’m going to set my game in that era of the Realms, 1367DR, about 120 years before the 5e Realms are supposedly set.

The 2e realms box

The 2e realms box

This will allow me to use all the material (and it’s a hell of a lot) that’s available for the 2e Realms, and give me the chance to actually use the stuff in the damn box for the first time. There’s a neat dungeon crawl intro adventure in there which I’m already looking at converting monsters for, and I know that we’ll all enjoy using the old poster maps, etc. The Realms wiki page is a great aid, and between it, the boxed set, and my 3rd Ed. hardcover (which only advanced the timeline by maybe 5-6 years) I should be okay.

I have maps (both 2e and 3e), sourcebooks, and tons of modules and books on pdf, so I can adventure in that era of the Realms for a long time. 5e was supposed to be the edition that made it easy to use all that old stuff, right? Lets put it to the test. :)

On another note, I’ve been wanting to try out monster design for 5e, so I’m using this as a good opportunity to, since there are plenty of critters in this box and adventure that aren’t available for 5e. So far I’ve created a Mongrelfolk and a Gambado. Check them out and tell me what you think!

If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:

World of Greyhawk AD&D Boxed Set

Menzoberranzan AD&D Boxed Set

Conquest of Nerath: A D&D Boardgame

Legend of Drizzt: A D&D Boardgame


Mane Demon

Flickr Dungeons and Dragons Tag Feed - Sat, 09/13/2014 - 02:51

ridureyu1 has added a photo to the pool:

Mane Demon

The lowest of the low, these gibbering fiends are beneath even the Dretches! Manes are good for little more than cannon fodder, but they are numerous!

Categories: Dungeons and Dragons

Gold Dragon Takes Flight

Flickr Dungeons and Dragons Tag Feed - Fri, 09/12/2014 - 01:05

ridureyu1 has added a photo to the pool:

Gold Dragon Takes Flight

Let evil beware!

Categories: Dungeons and Dragons

Gold Dragon

Flickr Dungeons and Dragons Tag Feed - Fri, 09/12/2014 - 01:05

ridureyu1 has added a photo to the pool:

Gold Dragon

Noble, wise, and beautiful, gold dragons are the most majestic of their kind.

Categories: Dungeons and Dragons

Great Hurricane

Flickr Dungeons and Dragons Tag Feed - Fri, 09/12/2014 - 01:05

ridureyu1 has added a photo to the pool:

Great Hurricane

This just may be the weirdest wrestler ever.

Categories: Dungeons and Dragons

Holstein Minotaur

Flickr Dungeons and Dragons Tag Feed - Fri, 09/12/2014 - 01:05

ridureyu1 has added a photo to the pool:

Holstein Minotaur

Why don't we see more of these?

Categories: Dungeons and Dragons
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