Wizards of the Coast D&D
Recently Jason Wilson (@jason_wilson) from Venture Beat visited the Wizards of the Coast office to spend the day with the Dungeons & Dragons team. During his visit, he was supposed to interview me (Nathan Stewart, Sr. Director of Dungeons & Dragons, @NathanBStewart), but I turned the tables on him and sprung a series of “well-crafted questions” (those were air quotes) his way. What’s good for the goose is good for the gander. Or, to quote a wise mage of the ’90s, George Costanza, I pulled “the ol’ switcheroo.”
The interview started off simply enough. I greeted Jason and asked him to take a seat. I checked to make sure his coffee was topped off, then informed him that I had gone to the Internet earlier to get help with my questions. He was either ready or terrified; the two looks are strangely similar.
Here’s a list of the questions I pressed him with, and a detailed recap of our conversation…
How long have you been playing D&D?
Jason started playing in 1983. That was the year the TV series M*A*S*H went off the air, meaning he needed something new to fill that time slot. So why not a little Dungeons & Dragons? Jason describes himself as a “D&D player for life,” albeit a bit of a lapsed player (he’s currently only playing the Neverwinter MMORPG). But in response to my telling him that this absolutely counted as playing D&D, he acquiesced with the final answer: “I started playing in 1983, and plan to be a lifer.”
Roughly how many player characters have you had over the years?
Jason usually played the role of Dungeon Master, and although he’s done quite a bit of character creation for NPCs, he hasn’t had too many true PCs. Probably only five or six through the years.
What’s one of the coolest things one of your PCs has ever done?
Jason talked about playing in a game with two different characters—a priest and a fighter. Whenever the fighter died, the priest would cast animate dead so that they could both finish the adventure. Then they’d go to the next town and find someone to resurrect him.
(Especially given Jason’s description of himself as someone who doesn’t play too many characters, I thought this answer was great—or a plot to a potential new D&D sitcom. And don’t worry, legal team. I informed Jason that any awesome ideas shared while in the building became the property of Hasbro, and that he would be credited with “Special thanks to the many minions who made this possible.”)
If D&D were to become an Olympic sport, what would that event look like? (This was a fan-submitted question from the Internet, and I thought it was a great one. It also proved to be a challenge that really threw Jason for a loop . . .)
Although he didn’t have a specific answer, Jason did have some ideas about the competition. He knew it would be one of the slower-paced events at the Olympics. It would obviously be performed indoors, and the play environment would be a Geek Chic table, set up with painted minis and a panel of judges—Chris Perkins, Jeremy Crawford, and a third maybe-celebrity judge. Possibly Matt Mercer.
Knowing that you have kids, what’s your opinion as to the correct age for a child to first watch Star Wars? (And obviously, I mean starting with A New Hope, not Episode 1. And yes, it will be Machete Order.)
This proved to be an excellent question to ask, because Jason had already attempted this with one child at the age of four. His answer now is age six, and he has another child almost ready to take a second swing at this. As a geek dad, I think this is an important topic, and having brave dads go before me and sharing their wisdom is really helpful. I’m hoping my wife doesn’t read this, because Jason’s experience would suggest that she was right and I was wrong (based on our own conversation on the matter). But we shall see . . .
It has long been argued that The A-Team is a loose spinoff of Dungeons & Dragons. In your opinion, what would those characters’ classes be?
Jason started with the easiest, B.A. Baracus—a fighter. We could split hairs to push him toward barbarian or some other melee type, but let’s just agree—FIGHTER. He believed Face would be a bard, which makes sense (although I was thinking rogue myself, with a very high Charisma). John “Hannibal” Smith required a bit of discussion, which finally landed on a multiclass fighter/rogue with some sort of swashbuckler background (which sounds cool enough that it might just be my next character). The hardest one in my opinion was Murdock, but Jason confidently declared him to be a priest of Oghma.
For those of you that have other opinions, I’d love to know your breakdown.
What is your favorite thing we’ve done with the D&D franchise over the last four years?
As my final question, this proved the easiest for Jason to answer. “The Dungeon Masters Guild,” he said without hesitation.
For my first-ever reverse interview, I’m glad that Jason was willing to play along. I hope he enjoyed his visit to the office, because I sure had fun!Publication date: 09/26/2016Introduction: Recently, games journalist Jason Wilson visited the Wizards of the Coast offices to spend the day with the Dungeons & Dragons team.Tags: Spotlight InterviewsRelated content: Storm King's ThunderTexture banner: Show
Subscribe to the Official D&D Podcast on iTunes to get updates for new episodes. Shelly and Greg are always talking to creative Dungeons & Dragons players like comedians and TV writers Mike Drucker (The Tonight Show with Jimmy Fallon) and Jared Logan (The Late Late Show with James Corden), as well as professional game masters Griffin McElroy (The Adventure Zone) and Matt Mercer (Critical Role) and actors like Rainn Wilson (The Office).Dungeon Mastering Birthday PartiesSuscribe link: Official Dungeons & Dragons Podcast
Subscribe to the Official D&D Podcast on iTunes to get updates for new episodes. Shelly and Greg are always talking to creative Dungeons & Dragons players like comedians and TV writers Mike Drucker (The Tonight Show with Jimmy Fallon) and Jared Logan (The Late Late Show with James Corden), as well as professional game masters Griffin McElroy (The Adventure Zone) and Matt Mercer (Critical Role) and actors like Rainn Wilson (The Office).Publication date: 09/22/2016Introduction: Shelly Mazzanoble (@shellymoo) and Greg Tito (@gregtito) speak with a special guest Ben Cameron on his experiences running D&D for kids’ events, as well as games for adults, all within the same shard universe created by his crazy imagination. Lore You Should Know – Chris Perkins (@ChrisPerkinsDnd) and Matt Sernett (@sernett) discuss the Feywild!Tags: Podcastexternal_urls: External url: http://media.wizards.com/2016/podcasts/dnd/DnDPodcast_09_22_2016.mp3External url description: Dungeon Mastering Birthday Parties Texture banner: Show
This month I tackle a new batch of questions on a variety of D&D topics.
If you have a D&D rules question, please reach me on Twitter (@JeremyECrawford), where I answer questions every week (please send the question to email@example.com if it’s too long for a tweet).
My rulings here and on Twitter don’t override the decisions of a Dungeon Master. The answers and information I provide are meant to assist a DM in adjudicating the game.Class Features
Can a bard retrain spells gained through Magical Secrets? When you gain a level in the bard class, the class’s Spellcasting feature lets you replace one bard spell you know with another bard spell of an appropriate level. A spell learned via the Magical Secrets feature counts as a bard spell, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, given the rule in the Spellcasting feature.
Does the druid’s Elemental Wild Shape limit you to the four creatures listed, or can you turn into any creature with the elemental type? The creatures listed in Elemental Wild Shape—air, earth, fire, and water elementals—are specific creatures in the Monster Manual, not creature types or subtypes. Elemental Wild Shape allows you to transform into one of those creatures.
When a monk using Deflect Missiles catches and throws a projectile, what is the damage of the attack? A missile counts as a monk weapon if thrown via Deflect Missiles; it deals its damage or Martial Arts damage (the monk’s choice).
For Sneak Attack, what if your ally was 10 feet away with a polearm (which has a reach of 10 feet), instead of 5 feet away? Would you still be able to use Sneak Attack? The 5-foot limitation in Sneak Attack is unaffected by the reach of your ally’s weapon. Your ally is creating a close-up distraction, regardless of the weapon in hand.
If you’re a Pact of the Blade warlock, can someone else wield your pact weapon? Yes. Someone other than the warlock can use a pact weapon before the weapon disappears.Feats
If you have the Charger feat, can you make your charge attack when your mount takes the Dash action? The Charger feat relies on you, not your mount, taking the Dash action.
With the Great Weapon Master feat, do you have to take the bonus action immediately, or could you move and then use it on the same turn? The intent is that you can move before taking the bonus action in the Great Weapon Master feat.Combat
If I use the Ready action to deal damage to someone who’s moving, do I deny the target the rest of its movement? Dealing damage to a moving target doesn’t halt its movement, unless the damage is accompanied by an ability that stops movement. Things like the Sentinel feat give you such an the ability. Reducing a moving creature to 0 hit points is also usually an effective way to stop it!
If I’m invisible and I shoot an arrow at a target, is hiding again an action? Without a special ability, hiding in combat requires the Hide action.
If a creature is grappled, can it still attack and use its special abilities? The grappled condition limits movement, not attacks, spellcasting, and the like. That said, many grappling abilities, such as a roper’s tendril attack, also deliver effects like the restrained condition.Spellcasting
Can spellcasters prepare spells not all at once, but prepare spells at various times in the day? You prepare your list of spells only at the end of a long rest. You can’t prepare some spells at the end of the rest and then prepare more later.
Do you always know when you’re under the effect of a spell? You’re aware that a spell is affecting you if it has a perceptible effect or if its text says you’re aware of it (see PH, 204, under “Targets”). Most spells are obvious. For example, fireball burns you, cure wounds heals you, and command forces you to suddenly do something you didn’t intend. Certain spells are more subtle, yet you become aware of the spell at a time specified in the spell’s description. Charm person and detect thoughts are examples of such spells.
Some spells are so subtle that you might not know you were ever under their effects. A prime example of that sort of spell is suggestion. Assuming you failed to notice the spellcaster casting the spell, you might simply remember the caster saying, “The treasure you’re looking for isn’t here. Go look for it in the room at the top of the next tower.” You failed your saving throw, and off you went to the other tower, thinking it was your idea to go there. You and your companions might deduce that you were beguiled if evidence of the spell is found. It’s ultimately up to the DM whether you discover the presence of inconspicuous spells. Discovery usually comes through the use of skills like Arcana, Investigation, Insight, and Perception or through spells like detect magic.Specific Spells
Is the damage dealt by a beast from conjure animals considered magical? The stat block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise.
Can the familiar you conjure with the find familiar spell use the Help action to grant you advantage on your attack roll? A familiar can’t attack, but it can take non-attack actions, including Help. As the text of the Help action indicates (PH, 192), the action doesn’t require you to be able to attack; you simply need to be able to provide some sort of distraction.
Does the familiar of find familiar count as an ally for the purposes of Sneak Attack? A familiar is an allied creature. Its proximity to a target can allow you to use the Sneak Attack feature or any other feature that requires the presence of an ally.
Is the sentence of suggestion in the suggestion spell the verbal component, or is the verbal component separate? Verbal components are mystic words (PH, 203), not normal speech. The spell’s suggestion is an intelligible utterance that is separate from the verbal component.
Can I use unseen servant to act as an ally when using a class feature like Sneak Attack? Unseen servant creates “an invisible, mindless, shapeless force” (PH, 284). In combat, it doesn’t act as a creature, an enemy, or an ally.
Whenever you cast wish, do you always have a 33 percent chance of never casting it again? If you cast wish to duplicate a spell of level 0–8, there are no detrimental effects. However, if you do anything other than duplicate a spell of level 0–8, you suffer the stress described in the final paragraph of the spell. If you suffer that stress, there is a 33 percent chance that you are unable to cast wish again.Monsters
The Monster Manual notes that a Mezzoloth exhales toxic fumes that can choke and kill whole groups of creatures. However, it’s cloudkill is listed under Innate Spellcasting. Because of that, would a paladin’s Aura of Warding resist it? Yes, because cloudkill is a spell, Aura of Warding would be able to grant you and friendly creatures within 10 feet of you resistance to it.Magic Items
My fighter attacks a creature with a magical longbow and nonmagical arrows. Is the attack magical? The attacks made by a magical ranged weapon are magical, even if the ammunition isn’t magical. This point was clarified in the errata for the Dungeon Master’s Guide.
For the hat of disguise, how do I set the spell save DC for disguise self? Does the wearer have to be a caster? Use your spellcasting modifier to set the DC. If you don’t have a spellcasting modifier, use your proficiency bonus to set it (this builds on the rule on page 141 of the DMG, under “Spells”).Sage Advice Compendium
The Sage Advice Compendium gathers every installment of Sage Advice in one PDF. It’s been updated to include this month’s column.Other Resources
Here are other D&D reference documents we’ve posted on this website.
D&D Spell List (version 1.01)
Monsters by Challenge Rating (version 1.0)
D&D Monsters by Type (version 1.0)
Magic Items by Rarity (version 1.0)
Conversions to 5th Edition D&D (version 1.01)
Jeremy Crawford is the co-lead designer of fifth edition Dungeons & Dragons. He was the lead designer of the fifth edition Player’s Handbook and one of the leads on the Dungeon Master’s Guide. He has worked on many other D&D books since coming to Wizards of the Coast in 2007. You can reach him on Twitter (@JeremyECrawford).Publication date: 09/19/2016Introduction: Sage Advice is a monthly column that gives official clarifications of D&D rules. Sometimes it also provides reference documents to help your D&D game run more smoothly.Tags: FeaturesSage AdviceRelated content: Column_SageAdviceTexture banner: Show
Subscribe to the Official D&D Podcast on iTunes to get updates for new episodes. Shelly and Greg are always talking to creative Dungeons & Dragons players like comedians and TV writers Mike Drucker (The Tonight Show with Jimmy Fallon) and Jared Logan (The Late Late Show with James Corden), as well as professional game masters Griffin McElroy (The Adventure Zone) and Matt Mercer (Critical Role) and actors like Rainn Wilson (The Office).Podcastexternal_urls: External url: http://media.wizards.com/2016/podcasts/dnd/DnDPodcast_09_15_2016.mp3External url description: Liam O'Brien and Laura Bailey on Critical Role Texture banner: Show
Those two factors combined to put us on the path to this revision. Though the revised ranger retains many of the elements of the existing class, a lot has changed, so it’s best to simply dig into the new material to get a sense of how it feels. But at the same time, the release of this revision gives us a chance to talk about how a revised class can best be implemented as part of the D&D game—and how the game will evolve in the future.
You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink. For these reasons, material in this column is not legal in D&D Organized Play events.
The material presented in Unearthed Arcana will range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options to setting-specific material. Once it’s out there, you can expect us to check in with you to see how it’s working out and what we can do to improve it.Publication date: 09/12/2016Introduction: Over the past year, you’ve seen us try a number of new approaches to the ranger, all aimed at addressing the class’s high levels of player dissatisfaction and its ranking as D&D’s weakest class by a significant margin. Tags: FeaturesUnearthed ArcanaRelated content: Column_UnearthedArcanaexternal_urls: External url: http://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdfExternal url description: UNEARTHED ARCANA: THE RANGER, REVISED Texture banner: Show
Dear D&D fans,
My name is Nathan Stewart; I have the distinct pleasure to be Senior Director of Dungeons & Dragons. I don’t often post articles because folks like Mike Mearls, Jeremy Crawford, Chris Perkins, etc. do a fantastic job of it and I know they’re who you mainly want to hear from. I am, however, involved in all aspects of the franchise (and a true fan of D&D since I was twelve years old).
We just finished up a great PAX West here in Seattle (and I’d love to extend our sincere thanks to everyone able to attend and take part in the festivities). As part of the convention, we held a live D&D game on stage led by Dungeon Master Chris Perkins. Many of our fans watch these Acquisitions Incorporated events every PAX, and know and love these characters. This year, we tried something new by partnering with Fathom Events to broadcast the game to movie theaters across the U.S. People could watch on the big screen along with their friends even if they couldn’t be here in Seattle.
As part of the experiment, we also created an exclusive adventure, Cloud Giant’s Bargain, to be given out to everyone who purchased a ticket. Unfortunately, we’ve had reports of attendees unable to get their copy of the adventure because some theaters didn’t receive their shipments in time. Anyone who did not receive their copy of the adventure should contact Wizards of the Coast Customer Service (at http://wizards.custhelp.com or Contact Customer Support) and provide an image of the ticket stub from the event in order to schedule a delivery of Cloud Giant’s Bargain.
We do apologize, and as always remain thankful for your continued support of Dungeons & Dragons.
This year, Gamehole Con features Mike Mearls, Jeremy Crawford, Chris Perkins and Chris Lindsay from Wizards of the Coast/Dungeons & Dragons. The guest list also includes such gaming luminaries as Ed Greenwood, Monte Cook, Marc Miller and dozens of others.Gaming Events
Attendees will have the opportunity to play in games including:
- Author-Only Adventure League games;
- Season 5 Adventure League premier adventures;
- Season 5 Epic adventure;
- The D&D Open;
- A track of exclusive Adventure League adventures authored by Ed Greenwood and Gamehole Con director Alex Kammer!
Gamehole Con also features True Dungeon and over 1,000 total gaming events. Games Registration opens September 3 at noon CST.Seminars
RPGs and Fiction Writing: Two Great Tastes
Fri 8-10 AM
Ed Greenwood with Steven Brust, Mike Mearls
How does the author of an RPG create interactive content from an established fiction setting? How does a fiction author create an engaging narrative from an interactive RPG campaign? We sit down and talk with Steven Brust, author of the Vlad Taltos and Khaavren novels; and Ed Greenwood, Elminster of the Forgotten Realms and author of numerous novels in that setting; and Mike Mearls, Senior Manager for the Research and Design team at Wizards of the Coast. We'll dive into topics ranging from idea inspirations to writing techniques, but our focus will be on that transition: Moving from interactive to non-interactive and back again.
Dungeons & Dragons
Fri 10 AM – Noon
Wizards of the Coast featuring Chris Perkins with Jeremy Crawford, Mike Mearls
Join Chris Perkins, principal story designer for Dungeons & Dragons, Jeremy Crawford, co-designer and Managing Editor of Dungeons & Dragons and Mike Mearls, the senior manager and lead designer for Dungeons & Dragons for a question and answer session about Dungeons and & Dragons, past and present, as well as past and present D&D story campaigns, including Tyranny of Dragons, Elemental Evil, Rage of Demons, and Curse of Strahd.Convention Details
November 4-6, 2016
Alliant Energy Center
1919 Alliant Energy Center Way
Madison, WI 53713
A couple months back we published an article presenting possible new feats focused on weapons and tools. Overall, I’m happy to report that the majority of you seemed really happy to see some additional variety in feats that might possibly be available in a future product, and a goodly number of you indicated that you’d be interested in using many of these feats in your games. Let’s take a look at some “general-specifics.”
- As weapon mastery feats go, Spear Mastery and Fell Handed received high marks, while Blade Mastery and Flail Mastery weren’t quite as well received. Based on this, I’d say that quite a lot of fighters are looking for a little something to extend their reach in melee combat, and that we might want to tinker a bit more with options for the sword and flail.
- Among the tool feats, the Alchemist and Gourmand feats had very high marks, while the Master of Disguise and Burglar feats received a rather lukewarm reception. With the pervasive popularity of network cooking shows, it is no wonder that you’d rather have your heroes whipping something up in the kitchen (or lab), then performing illicit acts of skullduggery.
All of the feedback we received has been extremely helpful. We’re all looking for something a little fresher in our feats, whether it is in field of martial prowess, or in how to maximize an adventurer’s effectiveness with the tools of the adventuring trade. Feats that presented ideas more closely associated to familiar game concepts didn’t seem to do as well as those having something new to add to the game.
As we continue to work out what our first major rules expansion to fifth edition might look like, feedback like this is incredibly useful in helping us push those boundaries without breaking something that we already enjoy. Since filling gaps in the game is a focus for that project, we hope to pepper you with even more opportunities to provide feedback on our efforts in the very near future.August Survey
Until then, we’d like to take a good, hard look at our current Dungeon Master’s Screen, as well as other tools you use when running your game. To that end, we have a new survey.Publication date: 09/01/2016Introduction: In our last survey, we asked you about some new feats, and now we’re here to talk about your feedback.Tags: surveyexternal_urls: External url: http://sgiz.mobi/s3/567ad93e2511External url description: Take the Survey Texture banner: Show
We are pleased to announce that we’ll be participating in our fourth annual Extra Life livestreamed D&D event on September 16th! We’re joined by Magic: The Gathering as well as many other gamers as we celebrate the second annual Extra Life’s Tabletop Appreciation Weekend, playing games to benefit Children’s Miracle Network Hospitals.WHAT IS OUR GOAL?
The D&D community has collectively raised over $200,000 for Children’s Miracle Network Hospitals over the past 3 Extra Life events. Wait a moment and let that sink in. The money we collect goes directly to the hospitals that are giving the kids in our community the care and support they need as they deal with some really scary illnesses. These heroes are fighting against scarier stuff than a beholder or a red dragon, and the least we can do is take up a shortsword and fight alongside them during this event! This year, we’re looking to raise an additional $50,000 for this great cause. Care to roll some dice with us?WHEN CAN I WATCH?
The 24-hour marathon starts at 8am PST on Friday, September 16th, and will feature 6 in-house teams throughout the weekend. Each four-hour game will be livestreamed on the D&D Twitch Channel, and will focus on one of the giant races featured in the newest storyline, Storm King’s Thunder, using the 5th edition D&D rules set. The game will conclude at 8am PST on Saturday, September 17th.
Donors can contribute to Dungeon Masters and players alike to grant them benefits before and during the game. Not only can donors change gameplay, but they can also win D&D swag and exclusive content! Prizes may include rare miniatures, signed TRPG books, and D&D-themed swag. Below is a play calendar, a full list of participating members, and some of their Extra Life pages.
Visit the Dungeons & Dragons Extra Life page for more information on the event, how to contribute, and what you can do to participate!
Behind the Scenes: Chris Dupuis, Kristine Hassall, Sean Mayovsky, Meris Mullaley, Kristi Riggin, Alfreda Smith and Trevor Kidd.HOW CAN I SUPPORT YOUR TEAM?
It’s never too early to support the cause. You can visit the D&D team page to donate to any of our members. A few folks have already started raising money and we’re over 10% toward our goal!
Come join our Extra Life team and help us reach our goal! Join a D&D group, or try out a digital game- either newer titles such as Sword Coast Legends or Neverwinter (both of which are now on Xbox One and PS4), or classics like Baldur’s Gate II and Icewind Dale on PC. Alternatively, join some friends and play D&D board games like Dungeon!, Lords of Waterdeep, or Temple of Elemental Evil.
To participate, follow these steps:
- Join Extra Life and set a personal goal.
- When creating your Extra Life account, choose “Join a Team” and select “Dungeons & Dragons.”
- Complete the remaining steps for creating an account.
- Customize your page. For tips on customizing your page to help generate donations, download this toolkit.
- Decide what you want to play and when you want to play it, then spread the word to potential donors!
Want to organize your own group? After you’ve joined the D&D team, take the following additional steps:
- Reach out to other D&D players in your community (including online). Walk them through the sign-up steps and have them download the toolkit.
- Customize your page and share it with your players. Encourage them to customize their own pages.
- Find a place to play. Talk to your local game store, or find a space where no one’s going to mind if you’re gaming for long hours.
- Create a schedule. Players don’t need to play for the entire 24 hours. Having a rotating cast of players keeps things exciting and organized.
- Join the Extra Life Tabletop Event on Facebook to promote your event to others and share your success!
You’ll have to tune-in to the event on September 16th as we’ll have new items available for various donation amounts at the top of each hour. To the lead up to the event, your donations to players and DMs will unlock parts of Storm King’s Thunder, releasing September 6th, as part of our fundraising efforts. Below you’ll find a chart of what we’ll preview based on total money our team raises. Look, you’ve already unlocked the first one!
d100 table for Items in a Giant’s Bag- “In addition to treasure, giants often possess mundane items that they carry around in leather sacks or store in old chests. Items that are not giant-sized are sized for Small or Medium characters.”
Appendix A: Linked Adventures- “Wizards of the Coast has published other D&D adventures that can serve as springboards for Storm King’s Thunder, not only getting characters to 5th level but also directing the characters toward one of the three locations described in chapter 2.”
Appendix D: Special NPCs- This preview focusses on some of the NPCs that are referenced in Storm King’s Thunder, but can be utilized in any adventure. These stat blocks include an image, as well as roleplaying information.
Random Wilderness Encounters Preview- Characters exploring the North are likely to encounter wandering monsters. This new Random Encounters section will help create unique encounters to challenge your players.
New Giant Options- You can customize any of the giants beyond what’s presented in the Monster Manual. This section gives new options for all six kinds of giants.
$40,000 & BeyondNewsRelated content: Storm King's ThunderTexture banner: Show
The famed ring of winter has been seized by the fierce frost giant Jarl Storvald, who is attempting to control its powers and use it to freeze the oceans, blanketing the world with snow and ice. Orcs, goblins, barbarians, trolls, and other monsters are gathering in the north, ready to pledge fealty to Jarl Storvald should he succeed. This of course is causing havoc in the northern settlements of Ten-Towns.
There are other reasons to venture into the cold. The frozen lands of the north, once the center of the ancient Ostorian Empire, is littered with relics from that long-forgotten time. Those Ostorian relics now lie in dangerous places. They are well worth the risk of acquiring, for they are infused with Voninblod, the ancient power of the giants of old.
This exciting module introduces a new campaign that has heroes adventuring in three new wilderness zones, Bryn Shander, Lonelywood and Cold Run, culminating in our most challenging dungeon yet, Fangbreaker Island.
In addition to the new content we’ve listening to you and have been working hard to make changes in Neverwinter, in particular this time around with Class Reviews for the Hunter Ranger, Scourge Warlock, and Guardian Fighter. We made quite a few changes before the Class Reviews went to the Preview server, and then had lots of back and forth discussions on the preview forums, making additional changes and bug fixes with the support and assistance of our awesome preview player base!
For more info, follow the golden path to these blogs:
- Three new zones: Bryn Shander, Lonelywood, and Cold Run
- Ostorian relics system
- New Dungeon
- Class Balance updates for three classes: Hunter Ranger, Guardian Fighter, and Scourge Warlock
- Runic Lockbox
Thanks for reading, and I look forward to adventuring with you in the Storm King’s Thunder! I’ll be the one wearing a big scarf!
Thomas “Mimic King” Foss
Benaroya Hall, Sunday 6 PM
Join the Acquisitions Inc crew along with Dungeon Master Chris Perkins as they take the stage at PAX West for the climactic conclusion of this summer’s AI series!
Please Note: This podcast features adults using adult language. If you experience any issues viewing the embedded player below, you may also watch the archived livestream directly at twitch.tv.
Watch in Movie Theaters Nationwide!
In partnership with Fathom Events, D&D aficionados across the country will also be able to go to their local movie theater and sit with an audience full of fans to watch this premier D&D performance of the year, as hundreds of theaters across the U.S. will be showing “Dungeons & Dragons Live from PAX West.”
All D&D play at PAX West is located on the second floor of the Annex. Registration for scheduled events closes 10 minutes prior to event start time.
Acquisitions Incorporated Intern Program (Two-hour Experience)
Whether you’re a seasoned adventurer or new to D&D, the Acquisitions Inc. Intern Program has everything you need! Our expert Acquisitions Inc. Career Counselors will assist you in building a character before taking you through the new intern training process! Afterward, you and a group of other survivors will receive a quest from Master Binwin Bronzebottom!
Event Times: Games every 30 minutes
Friday, Saturday, Sunday: 10 am – 8 pm
Monday: 10 am – 4 pm
Storm King’s Thunder (Two-hour Experience)
Giants have emerged from their strongholds to threaten civilization as never before! Band together with other adventurers and discover a way to fight back! Experience the new D&D storyline, Storm King’s Thunder! Two-hour adventures available for 1st to 4th level characters.
Event Times: Games every two hours
Friday, Saturday, Sunday: 10 am – 8 pm
Monday: 10 am – 4 pm
Acquisitions Incorporated – Cast Commentary
Saturday September 3rd | 5:30 PM | Wyvern Theatre
Join the cast of Acquisitions Incorporated as we look back at some of their favorite moments from previous live games, get some behind the scenes insights, talk about what's next for the crew, and open the floor to you so you can ask them all your burning AI questions! Jerry Holkins, Mike Krahulik, Scott Kurtz, Patrick Rothfuss and Chris Perkins will all be there as we delve into the dark secrets of Acquisitions Incorporated!
Ask A Dungeon Master with Chris Perkins
Friday September 2nd | 5 PM | Sasquatch Theatre
Dungeon Mastering is the most rewarding and challenging part of D&D, but there's no reason to go it alone! Join Dungeon Master Chris Perkins (Acquisitions Inc DM and Principal Game Designer on D&D) to discuss tips, tricks, rules and whether it's kosher to eviscerate a gnome cleric in the first session. All levels of Dungeon Masters welcome from seasoned grognards to those interested in taking up the mantle!
Publication date: 09/04/2016Introduction: Become an AI intern and take on the Storm King’s Thunder at PAX West!Tags: PAX WestPAX PrimeAIRelated content: Storm King's Thunderexternal_urls: External url: http://west.paxsite.comExternal url description: PAX West Official Site External url: http://fathomevents.com/event/dungeons-and-dragonsExternal url description: Fathom Events Site Texture banner: Show
Each year at PAX West in Seattle, thousands of Dungeons & Dragons fans crowd into a music hall to watch people play D&D together. Some wait in line for hours because they know there’s something special about being in the Benaroya Hall when Chris Perkins runs the Acquisitions Incorporated gang through another zany adventure. The players feed on the audience and the atmosphere is electric—now D&D fans across the country will get to experience that electricity up-close-and-personal when D&D is broadcast live to movie theaters nationwide for the first time.
On September 4 at 6 p.m. PT, in partnership with Fathom Events, D&D aficionados across the country will be able to go to their local movie theater and sit with an audience full of fans to watch the premier D&D performance of the year, as hundreds of theaters across the U.S. will be showing “Dungeons & Dragons Live from PAX West.” Tickets can be purchased beginning today, Friday, August 5 by visiting www.FathomEvents.com or at participating theater box offices. For the full list of locations visit the Fathom Events website—and the best part is you don’t need to wait in line to snag a ticket to this exclusive event!
In addition to experiencing Acquisitions Incorporated in cinemas, each event attendee will receive an exclusive D&D adventure module. The 32-page booklet contains a four-hour adventure where the heroes work with Acquisitions Inc., and includes tons of Dungeon Master tips to help new players. The best part is that the adventure follows the upcoming D&D storyline and can be used as an introduction to the story of giants wreaking havoc across the land.
Please Note: This podcast features adults using adult language.
Publication date: 08/05/2016Introduction: Watch D&D Live from PAX West in Movie Theaters Nationwide!Tags: NewsPAXAcquisitions IncorporatedRelated content: Storm King's Thunderexternal_urls: External url: http://fathomevents.com/event/dungeons-and-dragons/buyExternal url description: Buy Tickets to the PAX Fathom Event Texture banner: Show