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An Ennie Nominated D&D Blog & Podcast. Home of tutorials, advice, and downloads for new DM's
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NewbieDM Minicast Episode 14

Wed, 11/12/2014 - 22:48
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-14.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

In this, the final episode of the original run of  the Minicast, released in February of 2011, I was joined by Dave “The Game” Chalker, Editor-in-Chief of the Critical Hits website. Together we attempted to help a DM with a question about a problem player at the table. You can reach the minicast via voicemail at 305-349-3026, or by email at newbiedm@newbiedm.com


NewbieDM Minicast Episode 13

Wed, 11/12/2014 - 22:45
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-13.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

In this episode of the minicast, I was joined by Tracy, author of the SarahDarkmagic.com blog, and together we answered a question regarding whether a new DM is better served by using published materials versus homebrew material. This episode was released on December 2010. You can reach the minicast via voicemail at 305-349-3026, or by email at newbiedm@newbiedm.com


NewbieDM Minicast Episode 12

Wed, 11/12/2014 - 22:39
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-12.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

In this episode of the Minicast,  I was joined by Mark Meredith,  writer of the Dice Monkey blog. Together we offered advice to a DM whose players are rolling a lot worse than he was at the table.

This episode was released on October 2010. You can participate in the minicast by calling 305-349-3026 or emailing a recorded question to newbiedm@newbiedm.com


NewbieDM Minicast Episode 11

Wed, 11/12/2014 - 22:36
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-11.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

In this episode of the Minicast, I was joined by Jeff Greiner, host of The Tome Show, a long running D&D podcast. Togethered we offer advice to a video game player looking to get his friends off the TV, and unto the D&D table.

This episode was released on June 2010. You can participate in the minicast by calling 305-349-3026 or sending a recorded question to newbiedm@newbiedm.com


NewbieDM Minicast Episode 10

Wed, 11/12/2014 - 22:31
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-10.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

In this, the 10th episode of the NewbieDM.com Minicast, I was joined by Quinn Murphy.  Together, we attempted to help out a DM who had a problem with over aggressive PC’s in his game. You can call into the NewbieDM.com Minicast at 305-349-3026 and email the show at newbiedm@newbiedm.com.


NewbieDM Minicast Episode 9

Wed, 11/12/2014 - 22:29
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-9.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

In this ninth episode of the minicast, I was joined by Mike Shea of the Sly Flourish blog.  Together we attempted to answer a listener’s question about monsters and how they would respond to a PC’s mark. You can reach the minicast via voicemail at 305-349-3026, or by email at newbiedm@newbiedm.com


NewbieDM Minicast Episode 8

Wed, 11/12/2014 - 22:27
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-8.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

This episode featured Dustin Snyder walking us through 4e’s organized play website for DM rewards, etc. This material is probably obsolete and outdated.

I am making the episode available for posterity. I will devote a 5e episode exclusively to 5e organized play.

 


NewbieDM Minicast Episode 7

Mon, 11/10/2014 - 06:56
https://newbiedm.files.wordpress.com/2010/05/newbiedm-com-minicast-ep-7.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

In this episode I was joined by game designer and Editor-In-Chief of Critical Hits, Dave “The Game” Chalker, and a listener called in asking how to encourage players to learn the rules of the game.

This episode was released on May 2010. You can participate in the minicast by calling 305-349-3026


NewbieDM Minicast Episode 6

Mon, 11/10/2014 - 00:13
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-6.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

Mike Shea from the Sly Flourish blog joined me in the minicast, and we tried to answer a listener’s voicemail about interesting houserules that can enhance the game.  Both of us provided a couple of houserules, with Mike providing one of the neatest uses for music yet at a D&D table.

This episode was released on May 2010. You can participate in the minicast by calling 305-349-3026


NewbieDM Minicast Episode 5

Sun, 11/09/2014 - 23:53
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-5.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

This was the fifth episode of the original run of the Minicast, where I was joined by Chris Sims, a D&D game designer for Wizards of the Coast.  Together, we attempted to help a listener who asked about how to best incorporate published adventures into his campaign world, along with how to bring in pre-published npc’s and location names.

This episode was released on April 2010. You can participate in the minicast by calling 305-349-3026


NewbieDM Minicast Episode 4

Sun, 11/09/2014 - 23:06
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-4.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

This was the fourth episode of the original run of the Minicast, where I was joined by Quinn Murphy from Thoughtcrime Games, with advice for a listener on how to scale up encounters for more than 5 players.

This episode was released on March 2010. You can participate in the minicast by calling 305-349-3026


NewbieDM Minicast Episode 3

Sun, 11/09/2014 - 22:39
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-3.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

This was the third episode of the original run of the Minicast, where I was joined by Mike Shea from the SlyFlourish blog, and together we try to help a DM with a question about what to do when an over equipped NPC unexpectedly dies, the PC’s grab his magical items, and a treasure parcel becomes somewhat unbalanced.

This episode was released on March 2010. You can participate in the minicast by calling 305-349-3026


Update on the minicast’s return, and old episodes available again

Sat, 11/08/2014 - 14:46

I’ve been swamped lately with work and a lot of other stuff which has cut into my free time, but progress on the return of the ENnie nominated NewbieDM.com Minicast is moving along.  I was looking for (and found) a way to host it on the cheap, and through a wordpress.com/feedburner combo, I’m doing just that… I spent $20 for extra storage and that was it.

So the feed is ready to go, now I really just need to generate content….

Having said that… I am making all the older minicast episodes available again, via the same feed which will house the new episodes once they start rolling out. My plan is to make all 14 older episodes available, and launch the 5e version of the podcast with Episode 15. Here’s the feed, put it in Itunes, or your favorite podcast delivery app… http://feeds.feedburner.com/Newbiedmminicast

And speaking of itunes, I’ve already submitted the podcast to the itunes store, so I should be hearing back from them soon.

newbiedmpodcast

Please, if you want to participate in the minicast, the number to call is 305-349-3026. It’s a voicemail line where you can leave your 5e DMing questions and I’l feature them on the show. There’s no show without the community’s participation. :)

So again, subscribe to this feed enjoy all the older episodes which centered on 4e, and be on the lookout for the new 5e episodes coming soon..

http://feeds.feedburner.com/Newbiedmminicast

If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:

World of Greyhawk AD&D Boxed Set

Menzoberranzan AD&D Boxed Set

Conquest of Nerath: A D&D Boardgame

Legend of Drizzt: A D&D Boardgame


NewbieDM Minicast Episode 2

Sat, 11/08/2014 - 14:12
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-2.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

This was the second episode of the original run of the Minicast, where I was joined by Wolfgang Baur, of Kobold Press, who helped answer a voice-mail from a listener asking for tips on how to encourage role-playing from players. Wolfgang wrote the 5e adventure Hoard of the Dragon Queen.

This was originally released on March 2010.


NewbieDM Minicast Episode 1

Fri, 11/07/2014 - 23:52
https://newbiedm.files.wordpress.com/2014/11/newbiedm-com-minicast-ep-1.mp3

As I prepare to relaunch the NewbieDM Minicast, this time focused on 5e, I am making the 14 original 4e episodes available as originally produced.

This is the first episode of the original run of the Minicast, where I was joined by my friend Phil, the Chatty DM to discuss a DM’s question about the use of perception. This was originally released on March 2010.


Converting the 2e Realms to 5e

Sun, 09/28/2014 - 22:46

In a previous post I wrote about setting my home game in the Forgotten Realms around the time period of the 2nd edition version of D&D, which would put us in Faerun in 1368DR. For those of you keeping track at home, the original boxed set of the Forgotten Reams placed the timeline at 1357DR, the second edition, which is the one I’m using, advanced the timeline a decade, and the third edition takes place in 1372DR. The fourth edition version of the Realms moves the timeline up to 1479, and the 5th edition of the Realms begins in 1489. The reason I chose to play in the 2nd Edition version is because I own a lot of material for it, there are tons of materials for it online, and for me it is a good on-ramp, since I have a lot of access to what’s been written for it.

See, while I own a lot of stuff, it mostly went unused. I’ve never had an encyclopedic knowledge of the Realms, mostly general knowledge stuff (Elminster is a Gandalf type, Drizzt is a good drow). Reading D&D fiction ain’t my bag, so most of what I know has been from reading some rpg stuff here or there. I’ve never ran nor played a Realms campaign until now. I figured that 5e is trying real hard to be a throwback, and the Realms are the implied setting… why not? Plus, again, I’ve amassed a lot of 2e stuff through the years.

DSC09625So, playing in the Realms requires some decision making, primarily, where in the Realms do you want to play? I wasn’t going to wrack my brain thinking about it. My boxed set brings a book dedicated entirely to one location, Shadowdale, so that’s where we’ll start. If it’s good enough to devote a book to, it’s good enough for my game.

Shadowdale as a starting locale is in fact recommended by the designers for players adventuring in the Realms for the first time. It’s a small town where the players can make a name for themselves (even if some major NPCs live there), there are some good low level adventuring areas, and the sorroundings are fairly typical fantasy stuff. The Dalelands are pretty much a fantasy version of rural England anyway.

So, I have a starting location. I digested the fluff in the boxed set, along with some other material I have (Richard Baker’s The Dalelands is a good source of information, along with Volo’s Guide to the Dalelands).  There are also some really good web sites with information available. The Realms wiki is a great resource, for example, and there are others out there with more than enough material to help you out.

The Shadowdale book includes an adventure aimed at beginning PCs, which makes my job as a DM easier. I still had to jump through some hoops to get the party together and ready to go on a quest together, something the adventure doesn’t really do, but that’s fine.

One thing I did was find a reason to get rid of the über-NPCs. The Realms has always faced criticism for being the land of the super NPCs that overshadow the players. Guys like Elminster and Drizzt are so powerful, that why would the world need the PCs? Well, I got rid of Elminster. Right at the first session. I gave him a reason to disappear which directly tied into one of the players, and off he went. He won’t come back either, he’s off on a mission for the duration of the campaign that directly ties into the story. His reason for not being around is important and matters. It isn’t arbitrary. So in Shadowdale, one of the the über-NPCs is now gone. Once the characters were brought into the story and everyone had a reason to hit the adventure, off we went. Of course, I had to make adjustments and conversions.

The crest of Shadowdale, the Twisted Tower of Ashaba.

The crest of Shadowdale, the Twisted Tower of Ashaba.

The adventure included is called “Beneath the Twisted Tower”, and it is a dungeon crawl set under the tower that houses Shadowdale’s ruler. It’s a pretty straight forward crawl, good enough to take the 5e rules for a spin, but it requires some adjustments.

***Spolier Alert***

Yes, I get that it’s a module from the late 80’s/early 90’s, but I’m still putting a spoiler tag, even if just for my players. If you play in my game, stay away. That means you, Diaz. :)

The first thing I did was go through the list of enemies the players could or would face off against in the module, and made a list. Why? I needed to see if there were any 5e stats available for them, or something relatively close I could just reskin. Right at the beginning, I ran into trouble. The first monster the PCs could possibly face is called a Gambado, a creature with no 5e stats. That meant I had to create. The Gambado, if you remember, is a pretty strange creature. It basically appears as a skull on the ground, and when approached it jumps out of a pit like a spring to fully reveal itself. Since 5e has no Gambado, I made one up, giving it my best shot at creating a 5e monster without any guides available yet. I think it came out okay.

Then I made my way further down the list: Quaggoths, huge spiders, Moray Rat, Boogins, Mud-Man, Aballin, etc. They all had equivalents, or near equivalents I could use. For example, a Mud-Man is nowhere to be found in the Monster Manual, but a Mud Mephit, which is in the 5e MM, could serve the same purpose and have similar powers. The Aballin, described in the module as “living water” became a water elemental with some of its numbers dialed down (it’s a CR 5 monster, too strong for a 1st level party). There’s another encounter that calls for 30 rats, which can be handled with the Rat Swarm MM entry, so in general, it’s pretty easy to convert this adventure.

Besides creature stats, I also had to look at actual challenges the PCs face in the adventure, that aren’t fight related. There’s a scene set on a bridge that works as a perfect example. Lets take a look:

Once they are underground, the module calls for the PCs to cross a “20 foot long, single span, unrailed, stone bridge… wet with water”. The adventure calls for Dexterity checks to see if they slip as they cross. It also offers other alternatives, such as long jumping over the 12 foot wide chasm or climbing the chasm walls up and down to avoid the bridge altogether. This created some issues for me, so I had to make adjustments. In 5e, players can easily jump the 12 foot chasm without even having to roll, but I wanted this to be a challenge. So I extended both the chasm and the bridge, leading them to choosing to cross the bridge. My 5e adjustment of this challenge was to use the Advantage/Disadvantage rules. I had them make Dexterity checks like the module called for, but they got clever and decided to use a rope as support. Bam! Advantage on the Dexterity checks. So easy. And it was a challenging encounter for them that forced them to rely on their wits.

I want to touch on two things I was asked about when I mentioned on twitter I was doing this. One was about converting NPCs, and the other was how to run this if you have no Realms knowledge whatsoever.

As far as the NPCs are concerned, I’m not too concerned about converting any of them to 5e. First, and most important, is asking myself if I’ll really need those stats. Only of the PCs choose to fight an NPC will I ever need that stat block. And if it comes to that, well, I have premade solutions. Lets look at the guards in the tower, for example. The Men-at-Arms are (remember these are 2e stats) 2nd level fighters wearing chain mail and using swords. The “Guard” entry in the 5e Monster Manual is good enough for me. He’s a 1/8 CR enemy I can throw waves of at the PCs if they foolishly decide to attack the Men-at-Arms. The lord of Shadowdale? If they decide to attack him I’ll use the “Knight” entry in the Monster Manual, as the Lord is described as a former knight in the book. Easy.

And as far as Realms knowledge? Listen, all you need to know is where your party is when you begin. Starting in Shadowdale? Read up on Shadowdale and the general area. You don’t need to know the rest of the world’s history or current political climate. Who cares? My party is here on a dungeon crawl under the town’s tower. They are starting here and I gave them enough info to care about this particular place. I gave them a region to create backstories from, linking them to the wiki in the process. That’s it. I’m no Realms expert. You don’t have to be either. Once our adventures take us elsewhere, I’ll read about elsewhere. Right now it’s Shadowdale and the surroundings, and that’s what I’ll care about.

As my campaign progresses I’ll write about what challenges I faced, and tips I can share along the way.

For now, here’s a tip I found useful: Every single monster I expected the party to fight, I wrote down on a note card (index card), including its full stats and attacks. That way I didn’t have to flip through the Monster Manual, and I can build a monster rolodex as time goes on.

I’ll have more to write about converting my game to 5e as this campaign progresses. If you have any thoughts, let me know in the comments below or at https://twitter.com/newbiedm

If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:

World of Greyhawk AD&D Boxed Set

Menzoberranzan AD&D Boxed Set

Conquest of Nerath: A D&D Boardgame

Legend of Drizzt: A D&D Boardgame


Setting my campaign in the 2e Forgotten Realms

Sun, 09/14/2014 - 09:10

So I’m taking my 5e home game back in time a bit. After playing a session of Hoard of the Dragon Queen, I felt a bit dissatisfied with the adventure (mostly due to the way it played with my group), so I’m going to do a bit of a do over. I’m going to usse 5e’s launch as a chance to do something I’ve never done before, and that’s use my old Realms’ stuff for a campaign. I have my 2nd Ed. boxed set which I love, so I’m going to set my game in that era of the Realms, 1367DR, about 120 years before the 5e Realms are supposedly set.

The 2e realms box

The 2e realms box

This will allow me to use all the material (and it’s a hell of a lot) that’s available for the 2e Realms, and give me the chance to actually use the stuff in the damn box for the first time. There’s a neat dungeon crawl intro adventure in there which I’m already looking at converting monsters for, and I know that we’ll all enjoy using the old poster maps, etc. The Realms wiki page is a great aid, and between it, the boxed set, and my 3rd Ed. hardcover (which only advanced the timeline by maybe 5-6 years) I should be okay.

I have maps (both 2e and 3e), sourcebooks, and tons of modules and books on pdf, so I can adventure in that era of the Realms for a long time. 5e was supposed to be the edition that made it easy to use all that old stuff, right? Lets put it to the test. :)

On another note, I’ve been wanting to try out monster design for 5e, so I’m using this as a good opportunity to, since there are plenty of critters in this box and adventure that aren’t available for 5e. So far I’ve created a Mongrelfolk and a Gambado. Check them out and tell me what you think!

If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:

World of Greyhawk AD&D Boxed Set

Menzoberranzan AD&D Boxed Set

Conquest of Nerath: A D&D Boardgame

Legend of Drizzt: A D&D Boardgame


Campaign building with the Monster Manual

Wed, 09/10/2014 - 07:46

“This bestiary is for storytellers and world-builders.” – Monster Manual introduction

excerpts_mm

The D&D 5th Ed. Monster Manual releases on September 19th for those stores that take part in the WOTC WPN program, and on September 30th for everyone else. A few Monster Manuals saw the light of day at Gencon, and we’ve seen some bits of it come out here or there. For example, there was @geekylindsay‘s excellent article on worldbuilding using the MM (btw this article will have some overlap with hers), while Jerry from Dread Gazebo showed off a bit of what the book will offer.

I’ll have a full review of the book later, but I wanted to write a bit on one of my favorite parts of the Monster Manual, and something I think I’ll be using plenty of for the next few years, the Legendary Creatures and their regional effects.  Legendary Creatures are those special solo monsters that make up epic encounters, like the dragons, beholders, vampires, and so on. They are special, have slightly different combat rules, and affect both their immediate environment (Lair Actions) but also the world around them (Regional Effects), and that’s the part that caught my eye.

You see, I’ve always had trouble coming up with big fantasy plot ideas. Sure, raiding an orc camp or dungeon crawling a crypt is easy enough to come up with, but the big over-arching plots are a challenge for me to imagine. So as soon as I read these regional effects entries in the book, it’s like a light bulb went off in my head. These effects right there are prime material for campaign ideas. Why? Because they are big deals that mean something to the world, and only the heroic PCs can fix them. And that right there is what adventures are made out of. So let’s look at an example from the book, the Red Dragon.

The region where a red dragon makes its lair is warped by the dragon’s magic, affecting the land around it in several ways. For example:

  • Small earthquakes are  felt as far as 6 miles from the lair
  • Water sources 1 mile of the lair are tainted by sulfur and are supernaturally warm
  • Portals to the elemental plane of fire open near the lair, allowing elemental creatures to come into the world

So as DM’s, what can we do with that information? Well, you can certainly create adventures and scenarios that don’t directly deal with the problem of the dragon itself (because likely 1st level PCs wouldn’t have a clue it involves a dragon anyway), but deal with the complications brought on by these effects.

So, earthquakes. What can happen? Towns in the area may see some destruction, which may lead to looting from bandits, or bands of humanoids looking to cause trouble. The earthquakes may be large enough to cause openings in the ground leading to the Underdark, where things may crawl out to the surface from. Bands of slaver drows? How about a wizard’s tower collapses and she may need adventurers to help her find x or y thing that she lost in the earthquake.

Water sources tainted by sulfur? Water is a precious commodity, and if people’s water supplies are affected, you can bet that trouble will ensue. Generally sulfur in the water isn’t unhealthy, but if people and animals are getting diarreah, and the water stinks, well, that’s an issue. Plus. Who says that the dragon’s presence isn’t causing hte sulfur levels to rise so much that it is in fact unhealthy? Also, water scarcity affects the environment, which can lead to side adventures for the PCs to tackle. Warm waters? All the fish are dying in the normally cold lake. These things are important. 

And portals to the elemental planes of fire? Well, that’s self explanatory. That should tip off the players that something larger is afoot.

Perhaps there’s enough with these hooks to take you on a 1-20 campaign, or perhaps not, maybe shorter episodic mini-campaigns would work better. The point is that looking for high concept ideas is probably easier than you think, and wracking your brain is unnecessary.

This all may seem like old news for old timers in the DMing business, but for newbies jumping behind the screen for the first time, my advice is to start small, and work your way out. Want to end your big campaign with the PCs fighting an epic red dragon? That’s great. Make sure they deal with the bandits taking advantage of the earthquakes in the area first.

I’ll have more of the Monster Manual next week.

 

If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:

World of Greyhawk AD&D Boxed Set

Menzoberranzan AD&D Boxed Set

Conquest of Nerath: A D&D Boardgame

Legend of Drizzt: A D&D Boardgame


Bringing back the NewbieDM.com Minicast for 5e

Sun, 09/07/2014 - 08:37

So 5th Ed. launched and it’s a thing, and I want to get back to doing what I like with D&D, which is talking with and helping DMs with their games. So I’m bringing back my old (and ENnie nominated) NewbieDM Minicast. It’s been far too long. 

If you’ve never heard of the minicast, it was a 5-6 minute long podcast where a DM from the #dnd community and I would answer a listener’s voicemail with a question about his game. It was fun to do, and it was well received. 

I can’t do it without community involvement though, so here’s the number to call in: 305-349-3026

Help me get the minicast back online. Feel free to repost, share and let others know! Thanks. 

newbiedmpodcast


Critical effects on 20/20 rolls with Advantage

Thu, 09/04/2014 - 22:34

Back in the old days, we played D&D with the Loremaster Critical Hit/Fumble charts. They added some nasty effects to the game, making it really deadly. Like, sever someone’s spine and leave them paralyzed for the rest of their lives deadly… I thought that it would be cool to introduce something similar to my game and see if the players bite. The idea is that on an attack roll made with Advantage that results in a double 20 roll, a critical effect is triggered. The player would then roll a percentage roll and the chart would generate the result. A double 20 on Advantage has a 1 in 400 chance of happening, so this is not very game breaking, btw. I wrote it so that it is easy to narrate for both spell effects and martial attacks. I may come up with a Fumble chart later, but I wanted to put this out there before my next home game.

Critical Effects

On a 20/20 Attack Roll made with Advantage, resolve all damage and effects due to the attack, then roll percentage dice and consult this chart to generate a Critical Effect:

01-10 Your attack knocks your target prone.

11-20 Your attack severely slows down your target. Its speed is halved for the duration of the encounter.

21-25 Your attack severely injures your target, causing it to suffer 3HP of damage at the start of its turn for the duration of the encounter.

26-30 Your attack causes your target to become exhausted (level 1). Any further successful attacks agains this creature will increase its exhaustion level by 1.

31-35 Your powerful attack frightens your target for the duration of the encounter.

36-40 Your potent attack severely impairs your target, its speed is halved and it is blinded for the duration of the encounter.

41-45 What a hit! You stun your target for 2 rounds!

46-50 Your attack destroys your target’s weapon arm (or if natural weapons, it’s main attack limb). It’s pain causes it to suffer Disadvantage on all attack rolls for the duration of the encounter.

51-55 Your attack disarms your target, sending its weapon flying 10 feet in a direction of your choice. If your target had no weapons, you push it back 10 feet in a direction of your choice instead.

56-60 You sever your target’s spine. It immediately falls prone and is paralyzed. If your target has no spine, the same effects apply. Narrate accordingly.

61-65 Your attack causes permanent mobility damage to your target. Its speed is reduced to 5 feet.

66-70 Your attack is so powerful it affects your target as if it were affected by a Confusion spell (PHB pg 224).

71-75 Your vicious attack rips through your target’s defenses, causing it to suffer  -5 to its Armor Class  for the duration of the encounter.

76-80 Your attack blinds your opponent and also causes it to become deafened for the duration of the encounter.

81-85 Your attack damages your opponent’s nervous system. It suffers disadvantage on any saving throw for the duration of the encounter.

86-90 Your attack severely dazes your opponent. It suffers disadvantage on any roll for the duration of the encounter.

91-98 You go in for the kill. Your opponent suffers vulnerability to all damage types you inflict on it for the rest of the encounter.

99 You instantly kill your opponent. No questions asked. Where did this burst of strength come from?

100 Your frightfully powerful attack instantly kills your opponent. If another hostile creature is within 5′ of it, your attack kills that creature as well. Your incredible victory will be spoken about for years to come.

thoughts?

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