It’s that time of the year where we get give gifts so I thought I’d out together a list of things I’d like to get give RPG lovers everywhere…. This list includes real products, and also things I wish were real…
- Dragon Age Set 3: On February 20, 2012, Green Ronin released the Open Playtest for the third and final boxed set of the Dragon Age Roleplaying Game. Since then there have been delays, explanations, change of writers, and a lot of patient waiting. This Christmas, I’d really love to receive news that this set is finally coming out soon. I love this RPG, but it’s hard to get people to play an unsupported RPG, and for me this game feels that way. And yes, I understand that there are issues dealing with licenses and all that. But damn it, I want to play it! And I also need set 3 so I can finish my Star Wars hack!
- D&D Next: The 800lb. gorilla of the RPG world is (by everyone’s estimation) due to release this coming year. I want it to arrive already and I want it to be good. I want it to thrive. I want to play D&D again and enjoy it. I want to not feel like I eventually did with 4e. I want to write about D&D again.
- New D&D settings. Forgotten Realms is cool and all. But yeah, gimme something that pops. New edition, new worlds. 2e gave us worlds. Wanna kick it old school, WOTC? Finish your rules and concentrate on settings and adventures. Build it, we’ll come.
- Star Wars RPG stuff: I love playing in the Star Wars universe. I think it’s a really easy universe to slip into a game in. So far, Fantasy Flight games has impressed me with their products, but I want MORE. So for Christmas, I’d love it if FFG announced the following: A smuggler’s sourcebook like the old d6 Tramp Freighters book, better space combat rules, a book of just quick one-session adventures, more free supporting material through their website, alternative rules for using minis, an X-Wing miniature game conversion to use with the RPG. With new movies coming soon, SW is going to get huge again, and FFG should really capitalize on this. The only way is to keep making good content that’ll keep us around., FFG, don’t drop the ball.
- More indie games: We are living in a wonderful era for RPGs. There are so many good games out there, a great number created by fans and hobbyists, that every play style should be covered by now. Fans have become creators, and this is fantastic. There truly is a game out there for everyone. I’d like to see more of this happen, it only benefits us all as gamers.
- More time to play new games. Is that too much to ask for?
- More time to blog. Is that too much to ask for?
- More time to work on my rpgKids follow up. Is that too much to ask for?
- I want to return to Gencon this year. C’mon Santa.
- I want to wish you all a Happy Holiday season, whatever Holiday that may be for you.
Lately I’ve been on kind of a Fate kick.
I picked up both Fate Core, and Fate Accelerated Edition from Evil Hat Productions, and I’ve been digging into them all week. For those of you that follow this blog mostly from the D&D side of the street, and aren’t aware of Fate, it’s an rpg with a large emphasis on story and characters, and less on tactics. It relies heavily on the characters taking an active part in the setting, its creation and in how they interact with the scenes they are engaged in. It’s an interesting game and it requires those of us from the D&D world to rethink a little bit how we see rpg’s. I’m really liking the Fate Accelerated Edition version of the game. In essence, it’s a stripped down version of Fate, with fast character creation and a quick on-ramp to gameplay.
If you’re a newbie DM who has only been exposed to d20-type games, Fate may seem a little strange to you, at least at first read it did to me a bit. I’ll give you an example, I’m writing an small adventure for the system (related to something I’m working on Fate Accelerated related) and found that I couldn’t really have too many set-in-stone facts about the story because then I would be taking away some interesting ways for the players to become part of the setting and create Aspects for their characters. Aspects are an integral part of the way a character is constructed in Fate. Things like Last Son of the Sun or Quick on the Draw serve to both add to the character, but can sometimes add to the setting as well.
So what I did was create a list of NPCs and Locations that are important to the story and created questions for the PCs to answer. Thereby accomplishing a few things: giving me information about my own adventure and setting, getting them familiar with the important parts of the story (the clothespins on which the adventure hangs, if you will), and allowing them to use their answers as sources for potential Aspects. This adventure will never be the same twice. I got the idea from Clark Valentine’s Neutral Grounds casefile for the Dresden Files rpg. I hope it works.
So then I wrote up the things events that must happen in the three acts. Basically where ever they take the story, they are still going to meet Mr. X, find x clue at a location, and get attacked by X who leave behind X or y.
It’s a new way for me to approach adventure design, and getting into the mindset of barely creting an adventure so I can leave them room to do it is challenging as a tried and true dungeon crawler.
But I’m liking the system, and I’m hoping to play it soon. That, I haven’t had the chance to do.