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Mannegishi

Wed, 10/15/2014 - 13:50
Welcome back to Pen & Pixels, where I share stories about of the the RPG images that I’ve created as a professional artist.  Here’s a Halloween-ish piece I illustrated for Four Winds...

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The 09-11 column we weren’t sure we we were going to run

Wed, 10/01/2014 - 01:59
Let’s just get this out of the way right from the start: this is not an attempt to write something ‘sensationalist’ or otherwise capitalize on a tragedy.  However a weird thing...

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Mon, 09/22/2014 - 01:09
Gamemastering at GenCon can be a blast. It’s a way to introduce people to a game you love, or even a game you’re trying to publish. It can also be a way to play obscure games that just don’t have a...

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FREE D&D Audiobook!

Thu, 09/18/2014 - 22:36
Like free stuff?  Have an Amazon account?  Want to listen to a dozen voices you’ll (probably) recognize read an unabridged RA Salvatore collection?    In case you haven’t heard by now,...

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Bonus to your Save vs. HotDQ

Sun, 08/31/2014 - 01:02
WARNING: This is not a review.  In fact, I don’t own the product in question.  Haven’t even flipped through it.  What this is, instead, is an attempt to make a decision about said unowned...

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Save yourself & skip this D&D Next adventure

Sat, 08/30/2014 - 01:47
So in the last column I talked about how I was cautiously optimistic about the latest incarnation of D&D.  The 90ish Amazon reviews for the 5th Edition  PHB were overwhelmingly positive, & a...

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D&D Next Review Coming…

Wed, 08/27/2014 - 01:55
Zone of Truth style Confession.  Even though we’re a D&D-focused Blog, we here at DungeonMastering honestly had a hard time getting excited about D&D Next/What 4.0?/5th Edition.  Maybe...

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On Rewards and Balance

Fri, 08/22/2014 - 21:09
So I’ve talked a lot about the beginning and end of a campaign, from character and session creation to developing a villain to hate. What I haven’t covered with you is what to do at the end of a...

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Games within Games: The Shifting Tower

Mon, 08/11/2014 - 17:48
Everyone has their own kind of favorite dungeon. Some of my players prefer gauntlets of traps and monsters, while others prefer dungeons from the likes of Legend of Zelda, where puzzles appear...

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Tue, 07/29/2014 - 18:21
Character classes are the gateways through which players enter our games. As DMs, it’s important for us to understand character class design and what kinds of classes our players might enjoy playing....

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“There can be no heroes where there is no doubt.”

Fri, 07/18/2014 - 01:50
Being that our name is DungeonMastering.com, we often get emails about DMing questions.  Here’s some from one of our readers, Seth, who writes: “So I am an aspiring DM who is trying...

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Gargoyle!

Fri, 07/11/2014 - 19:38
This is another illustration I did for the Behind the Monsters Omnibus from Tricky Owlbear. I was pretty happy with how it turned out and even happier when the publisher told me the illustration...

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Console Cleric #3: How Diablo III helps D&D

Tue, 07/01/2014 - 11:11
Ah, Diablo.  Where you went through 16 dungeon levels killing monsters before entering Hell itself to fight a Prime Evil.  If you read DungeonMastering.com (thank you), then you most likely play or...

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Fri, 06/27/2014 - 18:22
Creating new races or writing for old ones can be a chore. Given that no matter how incredible our idea may be someone somewhere has probably already done it, we think there are a couple key design...

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