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Drow Temple Revamped (Hill Giant)

Flickr Dungeons and Dragons Tag Feed - Tue, 05/12/2015 - 15:49

cpfitz3 has added a photo to the pool:

Drow Temple Revamped (Hill Giant)

This is the temple that is connected with the Hill Giant Lair in our rendition of the old school G1. We turned it into a full blown dungeon crawl.

Categories: Dungeons and Dragons

Werebears: Rhora Garda & Cyrus B. Mehitable

Flickr Dungeons and Dragons Tag Feed - Tue, 05/12/2015 - 11:17

erickesler has added a photo to the pool:

 Rhora Garda & Cyrus B. Mehitable

Cyrus B. Mehitable helps the younger lycanthrope, Rhora Garda, learn how to reign in her bestial impulses in the Trollheim hills of the western highlands of the Kingdom of Vestland.

Rhora Garda 20 years old

Magic-User (16,803 XP)

AC 2/1vs first two attacks (bracers of defense AC 4, collar of protection +2); M-U 4; hp 21; #AT staff or spell; D 1d6+3 (str bonus included) or spell ; Move 120' (40'); Save M-U 4 (collar of protection +2); ML 8; AL N; S 13; I 16; W 9; D 9; C 16; Ch 9; THAC0 19/16 with staff (str & mastery bonus included)

Weapon Mastery
Staff [P=A]
Level: Sk; Range: n/a; Damage: 1d6+2; Defense: A: -1 AC/2; Special Effect: Deflect (1)

Dagger [P=H]
Level: BS; Range: 10/20/30; Damage: 1d4; Defense: n/a; Special Effect: n/a

General Skills
Alchemy, Magical Engineering + 4 more

Alchemy: (Intelligence) This skill provides the ability to recognize and identify common alchemical substances, potions, and poisons. Success with this skill will allow a character to create an antidote potion for one specific type of poison—if the DM says that this is possible in his campaign.

Magical Engineering: (Intelligence) This is the ability to recognize the basic principles of some unfamiliar magical devices. It does not include practical training in design or fabrication of magical artifacts. It does allow the character to recognize most common magical items with a successful skill roll. It doesn't allow a character to recognize uncommon magical items or to distinguish trapped or cursed items from safe ones.

Werebear (0 XP)

AC 1 (collar of protection +2 & dex penalty); Werebear: NM (6HD); hp 54; #AT 2 claws, 1 bite & bear hug; D 2d4+2, 2d4+2, 2d8+2 & 2d8+2 (str bonus included); Move 120' (40'); Save F6 (collar of protection +2); ML 8; AL N; S 16; I 16; W 7; D 7; C 18; Ch 8; THAC0 11 (str bonus included)

Werebear General Skills
Self Control, Survial, Tracking + 2 more

Self Control: (Wisdom) A lycanthrope with this skill gains a +2 bonus to saving throws vs. spells when attempting to retain his alignment. In addition a character who has failed to retain his alignment may roll a Self Control check once each turn at a -2 penalty plus any penalties which affected the initial saving throw vs. spells. On a successful check, the werecreature regains his normal alignment. (PC 4)

Survival (mountain/hill): (Intelligence) This skill allows the character to easily find food (especially vegetables and fruits), shelter, and water in a single type of terrain.

A character with the Survival skill forages automatically in fertile areas, even when on the move. If he is trying to supply more than just himself, he must make a skill check at a + 1 penalty to his die roll for each additional person that he is trying to supply. He must roll each day, and failure indicates that he has not found enough food for everyone he is trying to supply.

Tracking: (Intelligence) The character can follow tracks. The DM is free to increase or penalize the chance of success depending on the circumstances (age of the tracks, type of terrain, number of tracks being followed, and so forth).y

Werebear Abilities

Natural Attacks: In combat, werebears have three attacks; 2 claw attacks for 2d4 points of damage each; and 1 bite attack for 2d8 points of damage. Werebears can hug for 2d8 points of damage (in addition to normal damage) if both paws hit the same target in one round. Bonus for exceptional strength may be added to the damage inflicted by these attacks.

Involuntary Transformation: Must take bear form the night of the full moon, as well as the night immediately preceding or following. May attempt to resist an involuntary change by making a saving throw vs. spells (use the were-form’s saving throws.) The saving throw is at a -4 if there is a full moon, -2 on the night just before or just after the full moon, and no adjustment for sunrise.

Voluntary Transformation: Character is of sufficient level to transform at will, regardless of the date or time, without a constitution check. The transformation takes 11 rounds.

Resisting Alignment Changes: When transforming, may make a saving throw vs. spells (use the were-bears’s saving throws) to avoid an alignment change. Transforming voluntarily adds a +4 bonus to the saving throw.

Communication: May converse with bears and were-bears while in were-bear form.

Immunity: In bear form, may only be harmed by silver or magical weapons.

Summoning: Can summon 1d2 normal bears (except cave bears), provided some are in the area. Bears arrive in 1d4 rounds if in the immediate vicinity; otherwise, 1d4 turns.

Categories: Dungeons and Dragons

Werebears: Rhora Garda & Cyrus B. Mehitable

Flickr Dungeons and Dragons Tag Feed - Tue, 05/12/2015 - 11:17

erickesler has added a photo to the pool:

 Rhora Garda & Cyrus B. Mehitable

Cyrus B. Mehitable helps the younger lycanthrope, Rhora Garda, learn how to reign in her bestial impulses in the Trollheim hills of the western highlands of the Kingdom of Vestland.

Rhora Garda 20 years old

Magic-User (16,803 XP)

AC 2/1vs first two attacks (bracers of defense AC 4, collar of protection +2); M-U 4; hp 21; #AT staff or spell; D 1d6+3 (str bonus included) or spell ; Move 120' (40'); Save M-U 4 (collar of protection +2); ML 8; AL N; S 13; I 16; W 9; D 9; C 16; Ch 9; THAC0 19/16 with staff (str & mastery bonus included)

Weapon Mastery
Staff [P=A]
Level: Sk; Range: n/a; Damage: 1d6+2; Defense: A: -1 AC/2; Special Effect: Deflect (1)

Dagger [P=H]
Level: BS; Range: 10/20/30; Damage: 1d4; Defense: n/a; Special Effect: n/a

General Skills
Alchemy, Magical Engineering + 4 more

Alchemy: (Intelligence) This skill provides the ability to recognize and identify common alchemical substances, potions, and poisons. Success with this skill will allow a character to create an antidote potion for one specific type of poison—if the DM says that this is possible in his campaign.

Magical Engineering: (Intelligence) This is the ability to recognize the basic principles of some unfamiliar magical devices. It does not include practical training in design or fabrication of magical artifacts. It does allow the character to recognize most common magical items with a successful skill roll. It doesn't allow a character to recognize uncommon magical items or to distinguish trapped or cursed items from safe ones.

Werebear (0 XP)

AC 1 (collar of protection +2 & dex penalty); Werebear: NM (6HD); hp 54; #AT 2 claws, 1 bite & bear hug; D 2d4+2, 2d4+2, 2d8+2 & 2d8+2 (str bonus included); Move 120' (40'); Save F6 (collar of protection +2); ML 8; AL N; S 16; I 16; W 7; D 7; C 18; Ch 8; THAC0 11 (str bonus included)

Werebear General Skills
Self Control, Survial, Tracking + 2 more

Self Control: (Wisdom) A lycanthrope with this skill gains a +2 bonus to saving throws vs. spells when attempting to retain his alignment. In addition a character who has failed to retain his alignment may roll a Self Control check once each turn at a -2 penalty plus any penalties which affected the initial saving throw vs. spells. On a successful check, the werecreature regains his normal alignment. (PC 4)

Survival (mountain/hill): (Intelligence) This skill allows the character to easily find food (especially vegetables and fruits), shelter, and water in a single type of terrain.

A character with the Survival skill forages automatically in fertile areas, even when on the move. If he is trying to supply more than just himself, he must make a skill check at a + 1 penalty to his die roll for each additional person that he is trying to supply. He must roll each day, and failure indicates that he has not found enough food for everyone he is trying to supply.

Tracking: (Intelligence) The character can follow tracks. The DM is free to increase or penalize the chance of success depending on the circumstances (age of the tracks, type of terrain, number of tracks being followed, and so forth).y

Werebear Abilities

Natural Attacks: In combat, werebears have three attacks; 2 claw attacks for 2d4 points of damage each; and 1 bite attack for 2d8 points of damage. Werebears can hug for 2d8 points of damage (in addition to normal damage) if both paws hit the same target in one round. Bonus for exceptional strength may be added to the damage inflicted by these attacks.

Involuntary Transformation: Must take bear form the night of the full moon, as well as the night immediately preceding or following. May attempt to resist an involuntary change by making a saving throw vs. spells (use the were-form’s saving throws.) The saving throw is at a -4 if there is a full moon, -2 on the night just before or just after the full moon, and no adjustment for sunrise.

Voluntary Transformation: Character is of sufficient level to transform at will, regardless of the date or time, without a constitution check. The transformation takes 11 rounds.

Resisting Alignment Changes: When transforming, may make a saving throw vs. spells (use the were-bears’s saving throws) to avoid an alignment change. Transforming voluntarily adds a +4 bonus to the saving throw.

Communication: May converse with bears and were-bears while in were-bear form.

Immunity: In bear form, may only be harmed by silver or magical weapons.

Summoning: Can summon 1d2 normal bears (except cave bears), provided some are in the area. Bears arrive in 1d4 rounds if in the immediate vicinity; otherwise, 1d4 turns.

Categories: Dungeons and Dragons

5e Magic Item Conversions

Newbie DM - Tue, 05/12/2015 - 08:28

I’m enjoying converting older D&D material into 5e. I’ve done races and monsters, and now I’m tackling magical items.

I put together a document with conversion for items from two older books filled with magic: 2e’s Tome of Magic by David Cook, and 1e’s The Magister by Ed Greenwood.

I obviously didn’t convert all the items in those books, just a selected few. I tried to avoid items that were either too mechanically complex for what (I believe) 5e does with its items, and I also tried to avoid any overlap with existing items.

For some items I had to get creative and use the item as inspiration, rather than a straight up conversion.

Here’s an example of one of the items:

Screen Shot 2015-05-12 at 9.24.07 AM

Anyway, you can find the document here.

I’d love to get some feedback, let me know if you end up using any of them!

If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:

World of Greyhawk AD&D Boxed Set

Menzoberranzan AD&D Boxed Set

Conquest of Nerath: A D&D Boardgame

Legend of Drizzt: A D&D Boardgame


Pritchard "Prit" Crankbit

Flickr Dungeons and Dragons Tag Feed - Mon, 05/11/2015 - 18:29

erickesler has added a photo to the pool:

Pritchard "Prit" Crankbit

Pritchard "Prit" Crankbit is a sky gnome that our heroes encountered in the formerly inescapable Tomb of Amun-Re.

When found, Prit had been tunneling a narrow path between the pyramid stones with a spoon for decades. He was very squirrelly and speaking with a lisp, a consequence of years of solitude in a haunted and enchanted locale.

Prit now resides in the City of Selenica, having recovered his body and mind. Most of his contraptions still incorporate spoons of various sizes.

AC 5 (Ring of Protection +2 & Dex bonus); Sky Gnome Lvl 4 (5 HD); hp 28; #AT 1 spanner and/or 1 spoon; D 1d6 and/or 1d2; Move 120' (40'); Save D4; ML 8; AL L; S 9; I 15; W 13; D 17; C 9; Ch 9; THAC0 15

Weapon Mastery
Basic Skill in all weapons like all demi-humans & one open slot. Prit doesn't carry weapons.

General Skills
Escape, Fantasy Physics, Knowledge of Market Value, Machine Building, Navigation, Piloting (Air Based)

Fantasy Physics: This wisdom based skill is unique to gnomes and is possessed by few other races. If a non-gnomish character takes this skill it suffers a permanent penalty of -1 on skill checks. This skill is the ability to design a device for carrying out some complex function based on pseudo - technological theory. Fantasy physics is the principle that if something looks as if it ought to work, even though its workings may not be physically possible, the odds are that it will work. (PC #2)

Machine Building: This intelligence based skill is unique to gnomes and is possessed by few other races. Non-gnomes may learn this skill but these characters always suffer a penalty of -1 to the skill roll.

This skill is the practical complement to Fantasy Physics. This skill covers the practical application of building absurd gnomish devices. It is the ability to take a Fantasy Physics plan and make it work. (PC #2)

Categories: Dungeons and Dragons

Adventure Time: Elemental Evil

Wizards of the Coast D&D - Mon, 05/11/2015 - 12:22
Type: FeaturesSubtitle: D&D PodcastBanner: Thumbnail (869x490): Text: 

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design.

In this episode, we explore the Princes of the Apocalypse with game designer and author Rich Baker. As a designer at Sasquatch Game Studio, you can also follow Rich at Atomic Dragon Battleship.

And then, it’s Adventure Time with none other than Pendleton Ward! In case you’ve never caught the show (then shame on you!), you can watch clips and full episodes on the Cartoon Network.

Hosts: Bart Carroll, Shelly Mazzanoble, Trevor Kidd

Publication date: 05/11/2015Introduction: We talk with veteran game designer Rich Baker about Princes of the Apocalypse. And then a visit with Adventure Time’s Pendleton Ward!Tags: Podcastexternal_urls:  External url: http://media.wizards.com/2015/podcasts/dnd/DnDPodcast_05_08_2015.mp3External url description: Adventure Time: Elemental Evil Podcast Texture banner: HideBanner video: 

The Sultan's Champions

Flickr Dungeons and Dragons Tag Feed - Mon, 05/11/2015 - 12:20

erickesler has added a photo to the pool:

The Sultan's Champions

Hamid al-Riad, Fasir of Sultan Hassan Arslan and Knight of the Rose from the Emirates of Ylaruam.

Dunwoody Brooks is a halfling from the town of Hinmeet. He ran away to join the circus in his youth.

Ullai Subatai of clan Kaeruts is a bratak from the Ethengar Khanates.

Tuladin Erendyl, warrior and mage from the Kingdom of Alfheim.

Astrid Garda, Godar of Freya and Rune Caster from the Kingdom of Vestland.

Categories: Dungeons and Dragons

The Sultan's Champions

Flickr Dungeons and Dragons Tag Feed - Mon, 05/11/2015 - 12:20

erickesler has added a photo to the pool:

The Sultan's Champions

Hamid al-Riad, Fasir of Sultan Hassan Arslan and Knight of the Rose from the Emirates of Ylaruam.

Dunwoody Brooks is a halfling from the town of Hinmeet. He ran away to join the circus in his youth.

Ullai Subatai of clan Kaeruts is a bratak from the Ethengar Khanates.

Tuladin Erendyl, warrior and mage from the Kingdom of Alfheim.

Astrid Garda, Godar of Freya and Rune Caster from the Kingdom of Vestland.

Categories: Dungeons and Dragons

The Sultan's Champions

Flickr Dungeons and Dragons Tag Feed - Mon, 05/11/2015 - 12:20

erickesler has added a photo to the pool:

The Sultan's Champions

Hamid al-Riad, Fasir of Sultan Hassan Arslan and Knight of the Rose from the Emirates of Ylaruam.

Dunwoody Brooks is a halfling from the town of Hinmeet. He ran away to join the circus in his youth.

Ullai Subatai of clan Kaeruts is a bratak from the Ethengar Khanates.

Tuladin Erendyl, warrior and mage from the Kingdom of Alfheim.

Astrid Garda, Godar of Freya and Rune Caster from the Kingdom of Vestland.

Categories: Dungeons and Dragons

The Sultan's Champions

Flickr Dungeons and Dragons Tag Feed - Mon, 05/11/2015 - 12:20

erickesler has added a photo to the pool:

The Sultan's Champions

Hamid al-Riad, Fasir of Sultan Hassan Arslan and Knight of the Rose from the Emirates of Ylaruam.

Dunwoody Brooks is a halfling from the town of Hinmeet. He ran away to join the circus in his youth.

Ullai Subatai of clan Kaeruts is a bratak from the Ethengar Khanates.

Tuladin Erendyl, warrior and mage from the Kingdom of Alfheim.

Astrid Garda, Godar of Freya and Rune Caster from the Kingdom of Vestland.

Categories: Dungeons and Dragons

Lunchbox DM: Shared Storytelling

Wizards of the Coast D&D - Mon, 05/11/2015 - 11:11
Type: FeaturesAuthor: Chris DupuisSubtitle: Behind the ScreensBanner: Thumbnail (869x490): Text: Create a Safe Space

The first step to fostering a creative environment is to make sure the players know that you are all there with the same goal. Sometimes it takes a while for players to get comfortable roleplaying, even if they are among friends. With new groups, it’s an even bigger hurdle. The trick is to make it clear that the table is a safe space. Be welcoming, reach outside your normal group of friends as necessary, and make it clear that you want to facilitate an environment that is free of judgment. Remember, gaming is for everyone. If you offer your players a safe space to be themselves, they’ll understand that they are free to create and craft their characters however they want.

Teach by Example

Use your nonplayer characters to highlight how differences in character voices can color your world. Insert some personalities that players might recognize from pop culture—a feisty and resourceful noble like Princess Leia, an egotistic villain like Loki, or even a roguish antihero like Firefly’s Malcolm Reynolds. As a new DM, you’ll find it easy to dive into those characters, and your players can quickly make the connection to something familiar. Don’t worry if it takes a while to start creating characters that really resonate. Like everything else in life, running memorable NPCs takes practice. But when you give the players some good examples, they’ll start to see the canvas they can use to adapt their own characters to a voice and play style that suits them.

Be Descriptive

This is something that’s still a challenge for me. Focus on describing the small details, not just the one thing in the room that the players should focus on. What does the tavern smell like? Ale and lost dreams? Or is the scent of pine smoke from the fireplace overwhelmingly sharp? When the characters dispatch an orc, how does it collapse to the ground based on the weapon that hit it? How do those around the characters react? Being descriptive in your interpretation and explanation of the characters’ actions and the world around them will help paint a picture for the players. And the more examples the players see of those storytelling tools, the more they’ll be able to help you create increasingly vivid details within your shared world.

Lean on the Backgrounds

One of the mechanics that I love the most from fifth edition is the personality and background system. When I sat down for one of our Wizards of the Coast livestream games, I read over my trait, ideal, bond, and flaw, and quickly realized that this character sounded a lot like Captain Hammer from Dr. Horrible’s Sing-Along Blog. Once you find a voice for a character, it’s easy to see the adventure developing around that character through a new lens. That insight lets you become an even bigger part of the shared storytelling experience.

You can easily reinforce character backgrounds to your players by collecting and reviewing their background info. Let them know that those details are important to you, and they’ll become important to the players as well. Lean on backgrounds and reward players for falling into a comfortable play style with the inspiration system, and you’ll find you’re no longer the one person the players look to for the creation of lasting images. Instead, you’ll be along for the ride with the players, rolling with the unique ways in which they interpret your world.

About the Author

The Lunchbox DM is Chris Dupuis, a board game designer at Wizards with RPG dreams. He's played in plenty of D&D games, but he's run only a few one-shot adventures as a Dungeon Master. You can find him on twitter as Gameguruchris.

Publication date: 05/11/2015Introduction: Last time, I talked about introducing your players to the basics of D&D and character creation. In this installment of Behind the Screens, I want to focus on getting your players into roleplaying and creating the shared storytelling experience that is so integral to Dungeons & Dragons. Tags: Behind the Screensexternal_urls: Texture banner: HideBanner video: 

Peryton

Flickr Dungeons and Dragons Tag Feed - Sun, 05/10/2015 - 18:37

ridureyu1 has added a photo to the pool:

Peryton

The Peryton is a fake monster, moreso than most mythological things. See, this deer-with-wings was invented by Jorge Luis Borges, who pretended that it was a mythical creature from medieval times. Silly wabbit, mythology is for, uh... everybody.

Categories: Dungeons and Dragons

Half-Dragon Fighter

Flickr Dungeons and Dragons Tag Feed - Sun, 05/10/2015 - 18:37

ridureyu1 has added a photo to the pool:

Half-Dragon Fighter

He makes the most of his awesoe, awesome lineage. And his parents' crazy stories.

Categories: Dungeons and Dragons

Revenge of the 5th: Ideas from Star Wars for D&D games

dungeonmastering.com - Wed, 05/06/2015 - 01:55
We all love Star Wars, & let’s face it, Lucas letting others pilot the spaceships have given everyone a new hope that we will once again cheer when John Williams comes out of the speakers...

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Rage of Demons

Wizards of the Coast D&D - Mon, 05/04/2015 - 14:20
Type: NewsSubtitle: Dare to Descend into the UnderdarkBanner: Thumbnail (869x490): Text: 

Today, Wizards of the Coast announced Rage of Demons, the new storyline for Dungeons & Dragons fans coming in Fall 2015. The demon lords have been summoned from the Abyss and players must descend into the Underdark with the iconic hero Drizzt Do’Urden to stop the chaos before it threatens the surface. Rage of Demons is the story all D&D gamers will be excited to play this fall, whether they prefer consoles, PCs or rolling dice with friends. 

Following on the critically-acclaimed Tyranny of Dragons and Elemental Evil stories, Rage of Demons will transport characters to the deadly and insane underworld. Rumors of powerful demon lords such as Demogorgon, Orcus and Graz’zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The renegade drow Drizzt Do’Urden is sent to investigate but it will be up to you to aid in his fight against the demons before he succumbs to his darker temptations.

Dungeons & Dragons fans will have more options than ever to enjoy the Rage of Demons storyline. The themes of treachery and discord in the Underdark are in Sword Coast Legends, the new CRPG (computer role-playing game) coming this fall on PC from n-Space and Digital Extremes. The epic campaign that drives Sword Coast Legends' story forces players deep into the Underdark and continues well after launch with legendary adventurer Drizzt Do'Urden.

For fans of Neverwinter, the popular Dungeons & Dragons-based MMORPG will bring a new expansion – tentatively titled Neverwinter: Underdark – in 2015. The update will see adventurers travel with Drizzt to the drow city of Menzoberranzan during its demonic assault as well as experience a unique set of quests written by the creator of Drizzt, R.A. Salvatore. The expansion will initially be released on PC and will come out on the Xbox One at a later date.

Players of the tabletop roleplaying game can descend into the Underdark in Out of the Abyss, a new adventure which provides details on the demon lords rampaging through the Underdark. Partners such as WizKids, GaleForce 9 and Smiteworks will all support Rage of Demons with new products to help bring your tabletop game to life. To really get in the mind of Drizzt, fans will have to check out Archmage, the new novel by R.A. Salvatore, scheduled for release in early September.

“Rage of Demons is a huge storyline involving all expressions of Dungeons & Dragons, and we’re excited to bring players this story in concert with all of our partners,” said Nathan Stewart, Brand Director at Wizards of the Coast. “I can’t wait to see everyone interact with one of the world’s most recognizable fantasy characters: Drizzt Do’Urden. Descending into the depths won’t exactly be easy for him, and D&D fans will get their mettle tested just like Drizzt when they come face-to-face with all the demon lords.”

Publication date: 05/06/2015Introduction: Fight alongside Drizzt Do’Urden in the new Dungeons & Dragons storyline on computer, console or tabletop this Fall.Tags: NewsRelated content: Rage of Demonsexternal_urls: Texture banner: HideBanner video: 

Unearthed Arcana: Waterborne Adventures

Wizards of the Coast D&D - Mon, 05/04/2015 - 11:00
Type: FeaturesAuthor: Mike MearlsSubtitle: Character Options for a High Seas CampaignBanner: Thumbnail (869x490): Text: 

You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink.

The material presented in Unearthed Arcana will range from mechanics that we expect one day to publish in a supplement to house rules from our home campaigns that we want to share, from core system options to material designed for specific campaign settings. Once it’s out there, you can expect us to check in with you to see how it’s working out and what we can do to improve it.

Waterborne Adventures: The new character options presented in this month’s Unearthed Arcana showcase a simple design approach to adventure on the high seas. These rules include new options for the Fighting Style, Roguish Archetype, and Sorcerous Origin class features, as well as a playable minotaur race from Dragonlance’s world of Krynn. Created to be specifically useful for nautical D&D campaigns, these rules are general enough that they can be useful in any campaign.

The Dungeon Master’s Guide contains the rules for managing ships at sea, along with encounter tables, rules for weather, and other useful tools. By combining those rules with these new options, your campaign will be ready to set sail.

Publication date: 05/04/2015Introduction: Welcome to Unearthed Arcana, a monthly workshop where D&D R&D shows off a variety of new and interesting pieces of RPG design for use at your gaming table.Tags: Unearthed Arcanaexternal_urls:  External url: http://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdfExternal url description: UNEARTHED ARCANA: WATERBORNE ADVENTURES Texture banner: HideBanner video: 

Tuladin Erendyl & Sultan Hassan Arslan

Flickr Dungeons and Dragons Tag Feed - Fri, 05/01/2015 - 09:23

erickesler has added a photo to the pool:

Tuladin Erendyl & Sultan Hassan Arslan

Sultan Hassan Arslan, supreme ruler of the Emirates of Ylaruam, paused briefly in the Ivory Room, so named for its collection of carved furniture. The sultan held the hand of his elven lover, Tuladin Erendyl of Alfheim. He humbled himself, kneeling before her, and recited a poem he had written the night before.

You came to me just before
the watchmen rang the bell.
The half-moon was rising
looking like an old man's eyebrow
or a delicate instep.

And although it was stilll night,
when you came, a rainbow
gleamed on the horizon,
showing as many colors
as a peacock's tail.

Categories: Dungeons and Dragons

Tuladin Erendyl & Sultan Hassan Arslan

Flickr Dungeons and Dragons Tag Feed - Fri, 05/01/2015 - 09:23

erickesler has added a photo to the pool:

Tuladin Erendyl & Sultan Hassan Arslan

Sultan Hassan Arslan, supreme ruler of the Emirates of Ylaruam, paused briefly in the Ivory Room, so named for its collection of carved furniture. The sultan held the hand of his elven lover, Tuladin Erendyl of Alfheim. He humbled himself, kneeling before her, and recited a poem he had written the night before.

You came to me just before
the watchmen rang the bell.
The half-moon was rising
looking like an old man's eyebrow
or a delicate instep.

And although it was stilll night,
when you came, a rainbow
gleamed on the horizon,
showing as many colors
as a peacock's tail.

Categories: Dungeons and Dragons

Tuladin Erendyl & Sultan Hassan Arslan

Flickr Dungeons and Dragons Tag Feed - Fri, 05/01/2015 - 09:23

erickesler has added a photo to the pool:

Tuladin Erendyl & Sultan Hassan Arslan

Sultan Hassan Arslan, supreme ruler of the Emirates of Ylaruam, paused briefly in the Ivory Room, so named for its collection of carved furniture. The sultan held the hand of his elven lover, Tuladin Erendyl of Alfheim. He humbled himself, kneeling before her, and recited a poem he had written the night before.

You came to me just before
the watchmen rang the bell.
The half-moon was rising
looking like an old man's eyebrow
or a delicate instep.

And although it was stilll night,
when you came, a rainbow
gleamed on the horizon,
showing as many colors
as a peacock's tail.

Categories: Dungeons and Dragons

Tuladin Erendyl & Sultan Hassan Arslan

Flickr Dungeons and Dragons Tag Feed - Fri, 05/01/2015 - 09:23

erickesler has added a photo to the pool:

Tuladin Erendyl & Sultan Hassan Arslan

Sultan Hassan Arslan, supreme ruler of the Emirates of Ylaruam, paused briefly in the Ivory Room, so named for its collection of carved furniture. The sultan held the hand of his elven lover, Tuladin Erendyl of Alfheim. He humbled himself, kneeling before her, and recited a poem he had written the night before.

You came to me just before
the watchmen rang the bell.
The half-moon was rising
looking like an old man's eyebrow
or a delicate instep.

And although it was stilll night,
when you came, a rainbow
gleamed on the horizon,
showing as many colors
as a peacock's tail.

Categories: Dungeons and Dragons
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