Feed aggregator

Epic Dwarf

Flickr Dungeons and Dragons Tag Feed - Fri, 10/10/2014 - 01:05

ridureyu1 has added a photo to the pool:

Epic Dwarf

Tordek is ready to take on the world!

Categories: Dungeons and Dragons

Dwarven Mech

Flickr Dungeons and Dragons Tag Feed - Fri, 10/10/2014 - 01:05

ridureyu1 has added a photo to the pool:

Dwarven Mech

Never underestimate dwarven ingenuity.

Categories: Dungeons and Dragons

Hobgoblin Guard Post

Flickr Dungeons and Dragons Tag Feed - Thu, 10/09/2014 - 13:17

erickesler has added a photo to the pool:

Hobgoblin Guard Post

Hobgoblin Guard Post

This guard post is manned by a trio of heavily armored hobgoblins. These three occupy the northern half of the room, on the far side of a wall of sturdy, iron bars. A locked gate allows entry to those who are able to convince these humanoid guards that they have a legitimate reason to enter the chambers beyond. A key, hanging from a peg in the northeast corner, unlocks this gate.

Two of the hobgoblins (AC 3 due to platemail armour, HD1+1, hp 6 each, #AT 1/2 for heavy crossbows, D 2d4, Save F 1, ML 8, THAC0 18) are armed with heavy crossbows and are prepared to fire envenomed bolts every other round at invaders on the other side of the bars.

The poison on the bolts inflicts an additional 2d4 points of damage to any struck character that fails to make a saving throw versus poison. The poison, a noxious concoction made out of subterranean fungi and albino spiders, is in a small bucket on the floor in the midst of the hobgoblins. A well placed missile could disrupt this bucket.

Should a poison using hobgoblin (or player character) roll either a 1 or 2 on an attack roll with an envenomed weapon, then the attacker has accidentally poisoned themselves and will suffer 2d4 points of damage. No saving throw is allowed to avoid this damage.

These cowardly crossbowmen keep their backs to the north wall, denying their opponents the opportunity to engage them in melee. As some tactically minded player will doubtlessly suggest, the intervening bars do reduce the hobgoblins' chance to hit; however, this penalty is wholly negated by the extremely close range of their targets.

The third hobgoblin (AC 2 due to platemail armour and shield, HD1+1, hp 8, #AT 1, D 1d8, Save F 1, ML 8, THAC0 18) is armed with a sword and bears a shield. He will attack any character who attempts to pick the lock.

Melee attacks made through the bars, including those made by the sword wielding hobgoblin, are penalized by -2. Attacks made by characters armed with small, thrusting weapons like daggers and short swords do not suffer this penalty.

Categories: Dungeons and Dragons

Hobgoblin Guard Post

Flickr Dungeons and Dragons Tag Feed - Thu, 10/09/2014 - 13:17

erickesler has added a photo to the pool:

Hobgoblin Guard Post

Hobgoblin Guard Post

This guard post is manned by a trio of heavily armored hobgoblins. These three occupy the northern half of the room, on the far side of a wall of sturdy, iron bars. A locked gate allows entry to those who are able to convince these humanoid guards that they have a legitimate reason to enter the chambers beyond. A key, hanging from a peg in the northeast corner, unlocks this gate.

Two of the hobgoblins (AC 3 due to platemail armour, HD1+1, hp 6 each, #AT 1/2 for heavy crossbows, D 2d4, Save F 1, ML 8, THAC0 18) are armed with heavy crossbows and are prepared to fire envenomed bolts every other round at invaders on the other side of the bars.

The poison on the bolts inflicts an additional 2d4 points of damage to any struck character that fails to make a saving throw versus poison. The poison, a noxious concoction made out of subterranean fungi and albino spiders, is in a small bucket on the floor in the midst of the hobgoblins. A well placed missile could disrupt this bucket.

Should a poison using hobgoblin (or player character) roll either a 1 or 2 on an attack roll with an envenomed weapon, then the attacker has accidentally poisoned themselves and will suffer 2d4 points of damage. No saving throw is allowed to avoid this damage.

These cowardly crossbowmen keep their backs to the north wall, denying their opponents the opportunity to engage them in melee. As some tactically minded player will doubtlessly suggest, the intervening bars do reduce the hobgoblins' chance to hit; however, this penalty is wholly negated by the extremely close range of their targets.

The third hobgoblin (AC 2 due to platemail armour and shield, HD1+1, hp 8, #AT 1, D 1d8, Save F 1, ML 8, THAC0 18) is armed with a sword and bears a shield. He will attack any character who attempts to pick the lock.

Melee attacks made through the bars, including those made by the sword wielding hobgoblin, are penalized by -2. Attacks made by characters armed with small, thrusting weapons like daggers and short swords do not suffer this penalty.

Categories: Dungeons and Dragons

Hobgoblin Guard Post

Flickr Dungeons and Dragons Tag Feed - Thu, 10/09/2014 - 13:17

erickesler has added a photo to the pool:

Hobgoblin Guard Post

Hobgoblin Guard Post

This guard post is manned by a trio of heavily armored hobgoblins. These three occupy the northern half of the room, on the far side of a wall of sturdy, iron bars. A locked gate allows entry to those who are able to convince these humanoid guards that they have a legitimate reason to enter the chambers beyond. A key, hanging from a peg in the northeast corner, unlocks this gate.

Two of the hobgoblins (AC 3 due to platemail armour, HD1+1, hp 6 each, #AT 1/2 for heavy crossbows, D 2d4, Save F 1, ML 8, THAC0 18) are armed with heavy crossbows and are prepared to fire envenomed bolts every other round at invaders on the other side of the bars.

The poison on the bolts inflicts an additional 2d4 points of damage to any struck character that fails to make a saving throw versus poison. The poison, a noxious concoction made out of subterranean fungi and albino spiders, is in a small bucket on the floor in the midst of the hobgoblins. A well placed missile could disrupt this bucket.

Should a poison using hobgoblin (or player character) roll either a 1 or 2 on an attack roll with an envenomed weapon, then the attacker has accidentally poisoned themselves and will suffer 2d4 points of damage. No saving throw is allowed to avoid this damage.

These cowardly crossbowmen keep their backs to the north wall, denying their opponents the opportunity to engage them in melee. As some tactically minded player will doubtlessly suggest, the intervening bars do reduce the hobgoblins' chance to hit; however, this penalty is wholly negated by the extremely close range of their targets.

The third hobgoblin (AC 2 due to platemail armour and shield, HD1+1, hp 8, #AT 1, D 1d8, Save F 1, ML 8, THAC0 18) is armed with a sword and bears a shield. He will attack any character who attempts to pick the lock.

Melee attacks made through the bars, including those made by the sword wielding hobgoblin, are penalized by -2. Attacks made by characters armed with small, thrusting weapons like daggers and short swords do not suffer this penalty.

Categories: Dungeons and Dragons

Hobgoblin Guard Post

Flickr Dungeons and Dragons Tag Feed - Thu, 10/09/2014 - 13:17

erickesler has added a photo to the pool:

Hobgoblin Guard Post

Hobgoblin Guard Post

This guard post is manned by a trio of heavily armored hobgoblins. These three occupy the northern half of the room, on the far side of a wall of sturdy, iron bars. A locked gate allows entry to those who are able to convince these humanoid guards that they have a legitimate reason to enter the chambers beyond. A key, hanging from a peg in the northeast corner, unlocks this gate.

Two of the hobgoblins (AC 3 due to platemail armour, HD1+1, hp 6 each, #AT 1/2 for heavy crossbows, D 2d4, Save F 1, ML 8, THAC0 18) are armed with heavy crossbows and are prepared to fire envenomed bolts every other round at invaders on the other side of the bars.

The poison on the bolts inflicts an additional 2d4 points of damage to any struck character that fails to make a saving throw versus poison. The poison, a noxious concoction made out of subterranean fungi and albino spiders, is in a small bucket on the floor in the midst of the hobgoblins. A well placed missile could disrupt this bucket.

Should a poison using hobgoblin (or player character) roll either a 1 or 2 on an attack roll with an envenomed weapon, then the attacker has accidentally poisoned themselves and will suffer 2d4 points of damage. No saving throw is allowed to avoid this damage.

These cowardly crossbowmen keep their backs to the north wall, denying their opponents the opportunity to engage them in melee. As some tactically minded player will doubtlessly suggest, the intervening bars do reduce the hobgoblins' chance to hit; however, this penalty is wholly negated by the extremely close range of their targets.

The third hobgoblin (AC 2 due to platemail armour and shield, HD1+1, hp 8, #AT 1, D 1d8, Save F 1, ML 8, THAC0 18) is armed with a sword and bears a shield. He will attack any character who attempts to pick the lock.

Melee attacks made through the bars, including those made by the sword wielding hobgoblin, are penalized by -2. Attacks made by characters armed with small, thrusting weapons like daggers and short swords do not suffer this penalty.

Categories: Dungeons and Dragons

Hobgoblin Guard Post

Flickr Dungeons and Dragons Tag Feed - Thu, 10/09/2014 - 13:17

erickesler has added a photo to the pool:

Hobgoblin Guard Post

Hobgoblin Guard Post

This guard post is manned by a trio of heavily armored hobgoblins. These three occupy the northern half of the room, on the far side of a wall of sturdy, iron bars. A locked gate allows entry to those who are able to convince these humanoid guards that they have a legitimate reason to enter the chambers beyond. A key, hanging from a peg in the northeast corner, unlocks this gate.

Two of the hobgoblins (AC 3 due to platemail armour, HD1+1, hp 6 each, #AT 1/2 for heavy crossbows, D 2d4, Save F 1, ML 8, THAC0 18) are armed with heavy crossbows and are prepared to fire envenomed bolts every other round at invaders on the other side of the bars.

The poison on the bolts inflicts an additional 2d4 points of damage to any struck character that fails to make a saving throw versus poison. The poison, a noxious concoction made out of subterranean fungi and albino spiders, is in a small bucket on the floor in the midst of the hobgoblins. A well placed missile could disrupt this bucket.

Should a poison using hobgoblin (or player character) roll either a 1 or 2 on an attack roll with an envenomed weapon, then the attacker has accidentally poisoned themselves and will suffer 2d4 points of damage. No saving throw is allowed to avoid this damage.

These cowardly crossbowmen keep their backs to the north wall, denying their opponents the opportunity to engage them in melee. As some tactically minded player will doubtlessly suggest, the intervening bars do reduce the hobgoblins' chance to hit; however, this penalty is wholly negated by the extremely close range of their targets.

The third hobgoblin (AC 2 due to platemail armour and shield, HD1+1, hp 8, #AT 1, D 1d8, Save F 1, ML 8, THAC0 18) is armed with a sword and bears a shield. He will attack any character who attempts to pick the lock.

Melee attacks made through the bars, including those made by the sword wielding hobgoblin, are penalized by -2. Attacks made by characters armed with small, thrusting weapons like daggers and short swords do not suffer this penalty.

Categories: Dungeons and Dragons

Hobgoblin Guard Post

Flickr Dungeons and Dragons Tag Feed - Thu, 10/09/2014 - 13:17

erickesler has added a photo to the pool:

Hobgoblin Guard Post

Hobgoblin Guard Post

This guard post is manned by a trio of heavily armored hobgoblins. These three occupy the northern half of the room, on the far side of a wall of sturdy, iron bars. A locked gate allows entry to those who are able to convince these humanoid guards that they have a legitimate reason to enter the chambers beyond. A key, hanging from a peg in the northeast corner, unlocks this gate.

Two of the hobgoblins (AC 3 due to platemail armour, HD1+1, hp 6 each, #AT 1/2 for heavy crossbows, D 2d4, Save F 1, ML 8, THAC0 18) are armed with heavy crossbows and are prepared to fire envenomed bolts every other round at invaders on the other side of the bars.

The poison on the bolts inflicts an additional 2d4 points of damage to any struck character that fails to make a saving throw versus poison. The poison, a noxious concoction made out of subterranean fungi and albino spiders, is in a small bucket on the floor in the midst of the hobgoblins. A well placed missile could disrupt this bucket.

Should a poison using hobgoblin (or player character) roll either a 1 or 2 on an attack roll with an envenomed weapon, then the attacker has accidentally poisoned themselves and will suffer 2d4 points of damage. No saving throw is allowed to avoid this damage.

These cowardly crossbowmen keep their backs to the north wall, denying their opponents the opportunity to engage them in melee. As some tactically minded player will doubtlessly suggest, the intervening bars do reduce the hobgoblins' chance to hit; however, this penalty is wholly negated by the extremely close range of their targets.

The third hobgoblin (AC 2 due to platemail armour and shield, HD1+1, hp 8, #AT 1, D 1d8, Save F 1, ML 8, THAC0 18) is armed with a sword and bears a shield. He will attack any character who attempts to pick the lock.

Melee attacks made through the bars, including those made by the sword wielding hobgoblin, are penalized by -2. Attacks made by characters armed with small, thrusting weapons like daggers and short swords do not suffer this penalty.

Categories: Dungeons and Dragons

Drakesnail

Flickr Dungeons and Dragons Tag Feed - Sun, 10/05/2014 - 23:01

ridureyu1 has added a photo to the pool:

Drakesnail

I want one as a pet.

Categories: Dungeons and Dragons

Mirror Man

Flickr Dungeons and Dragons Tag Feed - Sun, 10/05/2014 - 23:01

ridureyu1 has added a photo to the pool:

Mirror Man

They say you can see yourself in its face.

Categories: Dungeons and Dragons

Tsucora Quori

Flickr Dungeons and Dragons Tag Feed - Sat, 10/04/2014 - 22:46

ridureyu1 has added a photo to the pool:

Tsucora Quori

True denizens of the Dreaming Dark can only manifest in nightmares, but rumor has it that some may have learned how to... cross over.

Categories: Dungeons and Dragons

Troll Smasher

Flickr Dungeons and Dragons Tag Feed - Sat, 10/04/2014 - 22:46

ridureyu1 has added a photo to the pool:

Troll Smasher

He protects the trees. If you harm a tree, he will attack you. He is also a hypocrite.

Categories: Dungeons and Dragons

Draegloth Abomination

Flickr Dungeons and Dragons Tag Feed - Sat, 10/04/2014 - 02:31

ridureyu1 has added a photo to the pool:

Draegloth Abomination

It is a dark elf-demon-spider mutant hybrid that is the size of an elephant. Fear.

Categories: Dungeons and Dragons

Dragon Rider

Flickr Dungeons and Dragons Tag Feed - Sat, 10/04/2014 - 02:31

ridureyu1 has added a photo to the pool:

Dragon Rider

The Githyanki have brokered a long-lasting deal with Red Dragons.

Categories: Dungeons and Dragons

The 09-11 column we weren’t sure we we were going to run

dungeonmastering.com - Wed, 10/01/2014 - 01:59
Let’s just get this out of the way right from the start: this is not an attempt to write something ‘sensationalist’ or otherwise capitalize on a tragedy.  However a weird thing...

[[ This is a content summary only. Visit my website for full links, other content, and more! ]]

White Dragon

Flickr Dungeons and Dragons Tag Feed - Tue, 09/30/2014 - 01:58

ridureyu1 has added a photo to the pool:

White Dragon

Savage and vicious, White Dragons are the most feral of their kind.

Categories: Dungeons and Dragons

Mind Flayer

Flickr Dungeons and Dragons Tag Feed - Tue, 09/30/2014 - 01:58

ridureyu1 has added a photo to the pool:

Mind Flayer

These eldritch beings can paralyze your mind with a thought. They love the taste of brains.

Categories: Dungeons and Dragons

Needle Blight

Flickr Dungeons and Dragons Tag Feed - Tue, 09/30/2014 - 01:58

ridureyu1 has added a photo to the pool:

Needle Blight

I AM NOT GROOT.

Categories: Dungeons and Dragons

Blue Dragon

Flickr Dungeons and Dragons Tag Feed - Mon, 09/29/2014 - 01:55

ridureyu1 has added a photo to the pool:

Blue Dragon

Deady denizens of the desert, a Blue Dragon's lightning breath can turn sand to glass!

Categories: Dungeons and Dragons

Copper Dragon

Flickr Dungeons and Dragons Tag Feed - Mon, 09/29/2014 - 01:55

ridureyu1 has added a photo to the pool:

Copper Dragon

As capricious pranksters, Copper Dragons can be dangerous, but they mean well.

Categories: Dungeons and Dragons
Syndicate content