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Chupacabra

Flickr Dungeons and Dragons Tag Feed - Sun, 06/28/2015 - 18:27

ridureyu1 has added a photo to the pool:

Chupacabra

A surprisingly young cryptid, The Goat Sucker dates back only to 2005.

Categories: Dungeons and Dragons

13 - Alba di un Sole ferito - Di Undici Foglie © Dino Olivieri (low res)

Flickr Dungeons and Dragons Tag Feed - Sun, 06/28/2015 - 11:54

! / dino olivieri / www.onyrix.com has added a photo to the pool:

13 - Alba di un Sole ferito - Di Undici Foglie © Dino Olivieri (low res)

this is an illustration of my next real book (not an ebook) "Di Undici Foglie".
Support me and pre-order at:
www.kapipal.com/di-undici-foglie


illustrazione tratta dal mio nuovo romanzo cartaceo (non un ebook) "Di Undici Foglie".
Contributi e pre-acquisti su:
www.kapipal.com/di-undici-foglie


Illustration from ebook "Di Undici Foglie" by Dino Olivieri
Luce - Di Undici Foglie © Dino Olivieri (low res)
all rights reserved.

More amazing stories on www.onyrix.com
More productions on www.umamu.org
Follow me at twitter.com/OlivieriDino
FB: www.facebook.com/dino.olivieri.35
Music: soundcloud.com/onyrix
Pins: www.pinterest.com/onyrix/
Videos: www.youtube.com/user/onyrix/

Categories: Dungeons and Dragons

3 More Adventure Starters for your D&D games

dungeonmastering.com - Sat, 06/27/2015 - 01:55
We’ve talked before about how there’s a middle ground of having to buy a module or creating absolutely everything yourself.  While there’s an advantage in time saving to simply...

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Create a Spell Component

Wizards of the Coast D&D - Fri, 06/26/2015 - 13:36
Type: FeaturesAuthor: Shelly MazzanobleSubtitle: Community PollBanner: Thumbnail (869x490): Text: 

The Underdark is a labyrinth of mystery, madness, and macabre creatures. Few dare enter and even fewer return.

This fall, adventurers are being called upon to descend into this subterranean world and help thwart an insanity so powerful, so pervasive, that it will shake the Forgotten Realms to its very core.

Preparation is key as the Underdark isn’t exactly tourist friendly. You don’t want to find yourself down to single digit hit points, only to discover that your spellcaster can’t cast chain lightning because they’re short three silver pins. 

What if you could help by creating alternate material spell components easily found in the Underdark? What if we said you can? That’s right— we’re asking you to create an alternate material spell component for an item not readily available in the Underdark with one that would be. For instance, oak bark might not be easy to hunt down in the Underdark, but petrified mushroom shavings sure are. Don’t have a handful of thorns? How about a spool of spider silk instead? Teleport yourself to an underground mini-mart and tell us what alternate Underdark material spell components you find. Please provide the spell name, its current material component, and the alternative material component found in the Underdark.

Your submission may appear in a future issue of Dragon+ or on a D&D social media site.

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Publication date: 07/17/2015Introduction: Casting spells in the Underdark is no easy feat...Tags: FeaturesRelated content: Rage of Demonsexternal_urls: Texture banner: ShowBanner video: 

Strongholds

Wizards of the Coast D&D - Fri, 06/26/2015 - 11:00
Type: FeaturesAuthor: Bart Carroll, Shelly Mazzanoble, Trevor Kidd, Greg TitoSubtitle: D&D PodcastBanner: Thumbnail (869x490): Text: 

To find out more about this episode's topics:

Neverwinter MMO

Rob Overmeyer serves as Executive Producer for Neverwinter. He rejoined the podcast to tell us about Neverwinter: Strongholds. This seventh expansion of the game—announced for this summer—will see players join with their guild to claim an abandoned keep from the wild and build it back into its former glory on the largest map in Neverwinter.

Find out more at playneverwinter.com.

Subscribe to the D&D Podcast on iTunes.

Publication date: 06/26/2015Introduction: After an overdue introduction of D&D’s Greg Tito, we revisit the Neverwinter MMO and discuss the coming Strongholds expansion!Tags: PodcastRelated content: Neverwinterexternal_urls:  External url: http://media.wizards.com/2015/podcasts/dnd/DnDPodcast_06_26_2015.mp3External url description: Strongholds Podcast Texture banner: HideBanner video: 

Procol Harum

Flickr Dungeons and Dragons Tag Feed - Thu, 06/25/2015 - 21:37

erickesler has added a photo to the pool:

Procol Harum

Cleric 1,205,000 XP

An Alphatian from East Portage, Procol Harum the Androgynous is the ambiguously gendered cleric of Kersy. Only those who become one of Procol's many lovers discovers Procol's true nature.

Since becoming the first and only cleric of Kersey, Procol Harum has enjoyed being able to magically assume the form of either a man or a woman at will. This has allowed the pansexual Procol Harum to enjoy the company of a myriad range of sexual partners as both a man and a woman.

As an infant, prior to the Empire of Alphatia's destruction and Hollow World rebirth, Procol Harum was discovered on the outskirts of Blakheart, the malformed and sexless result of mad wizard's experiment. Taking pity on this innocent abomination, an order of Monks dedicated to Koryis raised and educated Procol Harum. Surprisingly, this child displayed great wisdom and was instructed in the rites of Koryis.

As an acolyte of Koryis, Procol Harum was unfulfilled, damned to a life of ugliness and solitude. As one so misshaped, Procol Harum grew to regard all others as beautiful and sensual. Procol Harum, wishing to connect with those that surrounded them, desired both a beautiful form and the means to express passion. These were the needs expressed in their prayers to Koryis.

Koryis didn't respond; however, the chaotic, egocentric and dangerous thoughts of Koryis' did. During his mortal life, Koryis underwent a rite intended to remove all the aggressive and lawless tendencies which he controlled through discipline and meditation. This shed bundle of passions and desires assumed the form of Kersey, a female entity who remains mysteriously connected Koryis. When Koryis ascended to the ranks of the immortals, Kersey did likewise. Some scholars speculate that killing one could slay the other.

Kersey answered Procol Harum's prayers, transforming them into a beautiful being with a shifting gender and equally flexible desires. As the patron of Witchcraft and Charms, Kersey has instructed her cleric to study and promote these pursuits on Mystara.

For the present, Procol Harum is content to adventure with their friends in the Order of the Red Axe; however, they have heard tales of a witch in the forests of the Kingdom of Karameikos. Accounts claim that this witch resides in a tiny hut that dances upon a pair of gigantic rooster legs.

AC 1 vs first 2 M /4 (plate mail +3, shield +3); C19; hp 65; #AT 1 mace or spell; D 2d4+6 or spell; Move 90' (30'); Save C19; ML 8 ; AL N; S 13; I 9; W 16; D 9; C 13; Ch 14; THAC0 2 with mace vs A/ 10*

* Strength and Weapon Mastery Bonus is included.

Weapon Mastery
Mace
[P=A]
Level: GM; Range: 10/20/30; Damage: 2d4+6; Defense: A: -4 AC/3; Special Effect: -

Bola
[P=H]
Level: SK; Range: 25/40/60; Damage: 1d3; Defense: H: -1 AC/1; Special Effect: strangle (20) (save -1)

General Skills
Ceremony (Frey), Danger Sense, Military Tactics +2, Survival +1 (Forest/Jungle), Tracking,

Cleric of Kersey Special Abilities

+1 bonus to Charisma,

Clerics can freely cast Charm Person once per day (considered a magical ability); +2 bonus to persuasion and alternate magics skills (not free). The clerics of Kersey cannot cast the reversed forms of healing and resurrection spells.

Cleric Spells Memorized

First Level - Cure Light Wounds X2, Detect Evil, Detect Magic, Protection from Evil, Remove Fear, Resist Cold

Second Level - Bless, Hold Person, Know Alignment, Resist Fire, Silence 15' Radius, Speak with Animal

Third Level - Continual Light, Cure Blindness, Cure Disease, Locate Object, Striking

Fourth Level - Cure Serious Wounds, Dispel Magic, Neutralize Poison, Protection from Evil 10' Radius

Fifth Level - Commune, Cure Critical Wounds, Dispel Evil, Truesight

Sixth Level - Ariel Servant, Barrier, Cureall, Word of Recall

Seventh Level - Raise Dead Fully, Travel

Clerical Turning Undead

Skeleton D+
Zombie D+
Ghoul D+
Wight D+
Wraith D
Mummy D
Spectre D
Vampire D
Phantom D
Haunt D
Spirit D
Nightshade D
Lich 7
Special 9

Categories: Dungeons and Dragons

Sherrif Baskin Fleecefoot

Flickr Dungeons and Dragons Tag Feed - Thu, 06/25/2015 - 21:37

erickesler has added a photo to the pool:

Sherrif Baskin Fleecefoot

Hin Master 1,205,000 XP

The Sherrif of Wereskalot, Baskin Fleecefoot, is an explorer and cartographer that is determined to complete his revised 'Atlas of Mystara' before he turns eighty.

Initially, Master Fleecefoot joined the Order of the Red Axe during the War of the Desert Nomads, an adventure that directly affected the security of the Five Shires, the hin homeland. Since then, he has fooled himself into believing that his subsequent adventures outside the Five Shires are as pertinent. This self deception could eventually cost him his powers as a Hin Master.

During periods of inactivity, Baskin Fleecefoot is unable to relax. He restlessly works on his maps and books, all the while drinking cup after cup of boysenberry tea. While he may try to affect the pose of a typical homebody halfling, Master Fleecefoot is addicted to the thrill of adventure.

AC -5 vs first 4 H /-2 (chain mail* +5); H8/M17 attack rank E; hp 60; #AT 1 short sword or spell; D H=1d6+9, M=1d4+9; Move 120' (40'); Save H8**; ML 10; AL N; S 13; I 10; W 10; D 16; C 13; Ch 10; THAC0 3 with sword, short vs H/ 5 with sword, short vs M/ 11***

*This suit of chain mail has no encumbrance and may be imperceptibly worn beneath normal clothes.
**Automatically takes half damage from any damage causing spells or spell like effects.
***Weapon Mastery Bonus is included.

Halfling Combat Bonuses

-2 bonus to armor class when attacked by creatures larger than man-sized.
+1 bonus to the attack roll when using any missile weapon
+1 bonus to individual initiative

Fighter Combat Options

Multiple Attacks: In melee combat, if this character can hit an opponent with an attack roll of 2 (modified by all bonuses), they can make two attackser round against that target.

Smash: With this hand-to-hand maneuver, the character automatically loses initiative and takes -5 penalty to the attack roll. If the attack hits, the character adds his Strength bonus, magic bonuses, and his entire Strength score to his weapon's normal damage.

Parry: With this maneuver, the character does not make any attack roll. Instead, he blocks incoming attacks for the entire combat round; all enemies attacking him suffer a -4 penalty to hit him with melee and thrown weapons.

Disarm: With this hand-to-hand maneuver, the character gets his normal Strength and magic adjustments to his attack roll. If the attack hits, no damage is inflicted. Instead, the victim rolls 1d20, minus his Dexterity bonuses, plus his attacker's Dexterity bonuses. If the final roll is greater than the victim's Dexterity score, the victim drops his weapon.

Weapon Mastery
Sword, Short [P=H]
Level: GM; Range: 10/20/30; Damage: P=1d6+9, S=1d4+9; Defense: H: -3 AC/4; Special Effect: Deflect (3) + Disarm (save +6)

Bow, Short [P=M]
Level: Ex; Range: 80/130/170; Damage: 1d6+4; Defense: H: -1 AC/2; Special Effect: Delay (s)

General Skills
Ceremony (Brindorhin), Craft (Book Binding), Danger Sense, Detect Deception, Hide (indoor/caves), Hide (forest/jungle), Mapping / Cartography, Navigation

Languages
Thyatian, Traldar

Master Special Abilities

Infravision 160' range

Master Spells Memorized
First Level - Detect Evil, Detect Magic, Locate, Predict Weather, Purify Food & Water, Resist Cold

Second Level - Cure Light Wounds x2, Remove Fear, Resist Fire, Sleep, Speak with Animals

Third Level - Cure Blindness, Cure Disease, Hold Person, Locate Object, Speak with Monsters

Fourth Level - Call Lightning, Neutralize Poison, Remove Curse, Speak with Plants

Fifth Level - Cure Serious Wounds, Dispel Magic, Fly, Web

Sixth Level - Barrier, Insect Plague, Raise Dead

Seventh Level - Raise Dead Fully, Restore

Categories: Dungeons and Dragons

Maurice Le Jongleur

Flickr Dungeons and Dragons Tag Feed - Thu, 06/25/2015 - 21:37

erickesler has added a photo to the pool:

Maurice Le Jongleur

Maurice Le Jongleur was born in Ximes in the Principalities of Glantri. This spell casting anarchist has the distinction of having created the Secret Craft of Tomfoolery.

Categories: Dungeons and Dragons

Sargent Castor Copperman

Flickr Dungeons and Dragons Tag Feed - Thu, 06/25/2015 - 21:37

erickesler has added a photo to the pool:

Sargent Castor Copperman

Fighter / Merchant 1,080,000 XP/125,000 MXP

Sargent Castor Copperman was born in a whiskey distillery in Hendry, the child of an impoverished barrel wright. Now, he is a proud member of the elite Diamond Sentinels, a military order sworn to serve and protect the Chancellor of the Republic of Darokin. It is the Sargent who leads the Order of the Red Axe.

His story is the embodiment of the Republic of Darokin's promise that everyone can attain wealth in the plutocracy. Having few prospects in Hendry, Castor Copperman enlisted in the military. He served for a dozen years at Fort Hobart, fighting off wave after wave of humanoid hordes. When the Master of the Desert Nomads declared war on the Republic, Corporal Copperman was one of the very few to survive the Republic's failed invasion of the Territories of Sind.

Copperman's life wasn't solely dedicated to military service. Instead of drinking and gambling at Selenica's notorious Dragon's Horde Inn, the Corporal invested his meager earnings in a number of conservative trade ventures backed by House Hallonica. These investments allowed him the means to invest in further profitable ventures.

After emerging from The Plain of Fire, Corporal Copperman was able to provide General Winter of the Darokin Military with the intelligence needed to stop the Master's advancing army at Fort Anselbury. Although the vast majority of the 13th legion died at the siege of Anselbury, the Master's army was halted. Sargent Copperman was there.

For more than a decade of bravery and service, and for his business acumen, Sergeant Castor Copperman was made a member of the Diamond Sentinels, an elite fighting order that answers only to the current Chancellor of the Republic of Darokin. In this capacity, the Sergeant has been able to form an adventuring party, comprised of diverse individuals that work to defend the Republic from all threats.

AC -5 AC vs first 2 H with Pole Axe, -5 AC vs first attack and -4 AC vs second attack with Rapier and Main Gauche / -2 (scale mail +5)*; F16/DM6; hp 70; #AT 1 pole axe or 1 rapier and 1 main gauche; P=1d8+18, S=1d8+14 or P=1d12+2, S=1d10+2 and Move 90' (30'); Save F16; ML 10; AL L; S 16; I 9; W 9; D 16; C 9; Ch 13; THAC0 --1 with Pole Axe vs H/ 1with Pole Axe vs M* / 1 with Rapier vs H/ 3 with Rapier vs M/ 7 with Main Gauche vs H/ 8 with Main Gauche vs M/ 9

*Dexterity, Weapon Mastery & Magic Bonuses included.
* *Strength and Weapon Mastery Bonus is included.

Fighter Combat Options

Multiple Attacks: In melee combat, if this character can hit an opponent with an attack roll of 2 (modified by all bonuses), they can make two attackser round against that target.

Smash: With this hand-to-hand maneuver, the character automatically loses initiative and takes -5 penalty to the attack roll. If the attack hits, the character adds his Strength bonus, magic bonuses, and his entire Strength score to his weapon's normal damage.

Parry: With this maneuver, the character does not make any attack roll. Instead, he blocks incoming attacks for the entire combat round; all enemies attacking him suffer a -4 penalty to hit him with melee and thrown weapons.

Disarm: With this hand-to-hand maneuver, the character gets his normal Strength and magic adjustments to his attack roll. If the attack hits, no damage is inflicted. Instead, the victim rolls 1d20, minus his Dexterity bonuses, plus his attacker's Dexterity bonuses. If the final roll is greater than the victim's Dexterity score, the victim drops his weapon.

Weapon Mastery

Pole Axe
[P=H]
Level: GM; Range: n/a; Damage: P=1d8+16, S=1d8+12; Defense: H: -3 AC/2; Special Effect: Deflect (2)

The Pole Axe is a two-handed weapon. Per house rule, roll 1d4 for personal initiative.

Rapier [P=H]
Level: M; Range: -/15/25; Damage: P=1d12,S=1d10; Defense: H: -2 AC/2; Special Effect: Deflect (3) + Disarm (Save +4)

Main Gauche [P=H]
Level: Sk; Range: 5/10/15; Damage: 1d4; Defense: H: -1 AC/1; Special Effect: No Off-Hand Penalty + Disarm

General Skills
Alertness, Craft (Whisky Distilling), Darokin Infantry, Fencing, Riding (Land Based), Knowledge of Market Value, Leadership
Darokin Infantry: This dexterity based skill is available only in the Republic of Darokin. The soldiers of Darokin wears padded leather and a metal breast plate. Treat this armor as if it were scale mail. These soldiers also use the pike.

When wearing the armor and using the pike these soldiers gain a bonus of +1 to hit, a +1 to damage, and a bonus of +1 to armor class. These characters also receive a bonus of +1 to their personal initiative in the first round of combat.

For every round the character uses this skill he or she must succeed in a skill check. (GAZ 11)

Fencing: This Dexterity based skill is common only in the Republic of Darokin and in the Principalities of Glantri. The character with this skill is trained in fighting with light weapons and armor. The weapons include the rapier, the short sword, the dagger, the stiletto, and the main-gauche. Armor is restricted to leather and a buckler.

Successful use of this skill while using these weapons grants the character a +2 bonus on to hit rolls and a +2 bonus to armor class in melee for that round. If the character throws away or loses his or her weapon, the bonus to armor class no longer applies. (GAZ #11)

Knowledge of Market Value: This intelligence based skill is available anywhere but is particularly common in the Republic of Darokin and the Minrothad Guilds. A character with this skill automatically knows the market value of common goods, including standard D&D game items. Successful checks allows one to estimate the approximate value of special goods like magical items and treasures. If the roll is missed consult the following chart.

Failed By / Estimate Off By

1-2 / 10%
3-5 / 50%
6-9 / 100%
10+ / D100 x 10%

If the roll was odd, subtract the percentage. If the roll was even add the percentage. (GAZ #7)

Languages
Thyatian, Traldar

Darokin Merchant Special Abilities

Merchant Spells Memorized

First Level - Calm Animal, Detect Evil, Predict Weather, Resist Climate

Second Level - Detect Ambush, Detect Magic

Third Level - Detect Lie

Categories: Dungeons and Dragons

Josiah Lovecraft

Flickr Dungeons and Dragons Tag Feed - Thu, 06/25/2015 - 21:37

erickesler has added a photo to the pool:

Josiah Lovecraft

Thief 1,205,000 XP

The noted thief and assassin of Darokin City, Josiah Lovecraft, adroitly wields both a flintlock pistol from the Savage Coast and a steam blunderbuss from the flying city of Serraine.

As a small child, Lovecraft was orphaned by his criminal parents; thereafter, he was raised by the guild to which his parents belonged. Fearful of this child who was being treated as a de facto heir apparent, the guild master of the thieves guild of Selenica sold him to a slaver from the Kingdom of Karameikos. This is how a youthful Josiah Lovecraft found himself the property of a gunsmith in the Savage Coast. Eventually, he escaped his owner when the gnomish flying city of Serraine visited the city of Ciudad Real. Needless to say, the guild master of Selenica came to regret selling the young Lovecraft into slavery.

Sargent Castor Copperman recruited Lovecraft to the Order of the Red Axe after arresting him for theft and murder. Copperman recognizes that Lovecraft has a unique set of skill that should be used to the advantage of the Republic of Darokin.

Lovecraft is, above all else, a cold and calculating professional. He neither steals nor kills for pleasure. It is with great care and patience that he plans every job. Uncharacteristically, despite his efforts to keep his distance from his cohorts, Lovecraft his starting to develop a sense of camaraderie toward his companions.

AC -4 (Bracers of Defense AC 2, Ring of Protection +3); T17; hp 45; #AT 1 Flintlock Pistol or 1 Steam Blunderbuss; D 1d10+4 (4x Damage on 19 or 20) or 2d10+2 (3x Damage on 19 or 20) ; Move 120' (40'); Save T1; ML 8; AL N; S 9; I 13; W 10; D 18; C 9; Ch 13; THAC0 4 with Flintlock Pistol/ 5 with Steam Blunderbuss/ 11*

*Weapon Mastery Bonus is included.

Master with Flintlock Pistol
To Hit Bonus: +7; Range: 40/80/120; Damage: 1d10+4; Special Effects: 4x Damage on 19 or 20

Expert with Steam Blunderbuss
To Hit Bonus: +6; Range: 60/120/180; Damage: 2d10+2; Special Effects: 3x Damage on 19 or 20

Firearms Special Effects

On a hit roll of 16 or greater, the victim may be stunned. The victim is allowed a saving throw vs. Death Ray to avoid this effect. The stunned victim rolls a saving throw vs. Death Ray each subsequent round. The stun effect continues until one is successful.

On a hit roll of 20, the victim may be instantly reduced to zero hit points. The victim is allowed a saving throw vs. Death Ray to avoid this effect. If the saving throw is successful the victim still takes normal damage and is automatically stunned for 1d10+5 rounds.

A stunned character suffers the following penalties:

1. The stunned character cannot attack anyone for the first turn he is stunned (or until the stun wears off, if that is faster); after the first turn, he is at a -4 to hit until the stun wears off.

2. He moves at one-third the normal movement rate for whatever speed he is attempting.

3. He suffers a -4 penalty to all his saving throws.

4. He suffers a +4 penalty to his armor class (thus an AC 5 becomes a 9).

5. He cannot concentrate, cast spells, or use magical items.

6. He cannot use general skills.

7. Any weapon mastery the character possesses above Basic level is reduced to Basic level.

General Skills
Acrobatics, Acting, Alertness, Blind Shooting, Deception, Disguise, Forgery, Lip Reading, Quick Draw

Languages
Thyatian, Slag, Gnomish

Thief Special Abilities

Open Locks 81
Find Traps 80
Remove Traps 73
Climb Walls 103
Move Silently 74
Hide in Shadows 92 (+30 percentiles is from a house rule)
Pick Pockets 100
Hear Noise 92

Categories: Dungeons and Dragons

12 - Fuga - Di Undici Foglie © Dino Olivieri (low res)

Flickr Dungeons and Dragons Tag Feed - Thu, 06/25/2015 - 09:09

! / dino olivieri / www.onyrix.com has added a photo to the pool:

12 - Fuga - Di Undici Foglie © Dino Olivieri (low res)

this is an illustration of my next real book (not an ebook) "Di Undici Foglie".
Support me and pre-order at:
www.kapipal.com/di-undici-foglie


illustrazione tratta dal mio nuovo romanzo cartaceo (non un ebook) "Di Undici Foglie".
Contributi e pre-acquisti su:
www.kapipal.com/di-undici-foglie


Illustration from ebook "Di Undici Foglie" by Dino Olivieri
Luce - Di Undici Foglie © Dino Olivieri (low res)
all rights reserved.

More amazing stories on www.onyrix.com
More productions on www.umamu.org
Follow me at twitter.com/OlivieriDino
FB: www.facebook.com/dino.olivieri.35
Music: soundcloud.com/onyrix
Pins: www.pinterest.com/onyrix/
Videos: www.youtube.com/user/onyrix/

Categories: Dungeons and Dragons

Let’s Build a 5e-Based Star Wars

Newbie DM - Wed, 06/24/2015 - 00:42

As some of you who know me may know, I love Star Wars.

I also love Star Wars rpgs. I love gaming in that universe, I love reading and playing any and all versions of Star Wars roleplaying. It’s up there with D&D.

I also love trying to hack games into SW. I released a Dragon Age version some time ago, and people dug it, so I figured, it was time to try a 5e one.

So here’s what I’ll do. Little by little I’ll design and whatever I come up with, I’ll put up here on the blog. If I have something to say about it on twitter, I’ll use the #sw5e tag.

Today, I’ll start with some species, the rodian, twi’lek and bothan.

The rodian is a Wisdom +2/Dex +1 species with darkvision who can double its proficiency bonus when tracking prey.

The twi’lek is a Cha +2/Con +1 species with darkvision who gains proficiency in Deception and has advantage on saves against poisons and toxins.

Finally the bothan is a Dex +2/Int +1 species with proficiency in Investigation and advantage on saves against being frightened.

I’m still formulating my thoughts about how some things will work, but 5e gives a nice solid foundation to work off.

If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:

World of Greyhawk AD&D Boxed Set

Menzoberranzan AD&D Boxed Set

Conquest of Nerath: A D&D Boardgame

Legend of Drizzt: A D&D Boardgame


Phoenix

Flickr Dungeons and Dragons Tag Feed - Tue, 06/23/2015 - 17:59

ridureyu1 has added a photo to the pool:

Phoenix

The Phoenix, that ancient symbol of death and rebirth, is a legend so old that we can only guess at its origins - possibly Phoenician or even older, with analogues everywhere from Egypt to Babylon to China.

Categories: Dungeons and Dragons

Brinebrood Queen

Flickr Dungeons and Dragons Tag Feed - Tue, 06/23/2015 - 17:59

ridureyu1 has added a photo to the pool:

Brinebrood Queen

She's one of the oldest and most powerful Grindylows - her rank is justly deserved!

Categories: Dungeons and Dragons

Andrazku Demon

Flickr Dungeons and Dragons Tag Feed - Tue, 06/23/2015 - 17:59

ridureyu1 has added a photo to the pool:

Andrazku Demon

These savage creatures hate females, and often serve mariliths and succubi to their chagrin.

Categories: Dungeons and Dragons

Homecoming for R.A. Salvatore

Wizards of the Coast D&D - Tue, 06/23/2015 - 11:00
Type: NewsAuthor: D&D TeamSubtitle: The New York Times best-selling author hits the road this fall!Banner: Thumbnail (869x490): Text: In-Person Appearances

Wichita, KS – Monday, August 31
Watermark Books & Cafe, 6 pm
4701 East Douglas
Wichita, KS 67218
watermarkbooks.com

St. Louis, MO – Tuesday, September 1
Left Bank Books @ Webster Groves Public Library, 7 pm
301 E Lockwood Ave
St Louis, MO 63119
left-bank.com

Indianapolis, IN – Wednesday, September 2
U-Indy, 7:30 pm
Schwitzer Student Center, Room 010
1400 E Hanna Avenue
Indianapolis, IN 46227
bkstr.com/indianapolisstore/home

Cincinnati, OH – Thursday, September 3
Joseph-Beth Books, 7 pm
2692 Madison Road
Cincinnati, OH 45208
josephbeth.com

Cambridge, MA – Tuesday, September 8
MIT Coop at Kendall Square Bookstore, 5 pm
3 Cambridge Center
Cambridge, MA 02142
mitcoopbooks.bncollege.com

Hartford, CT – Wednesday, September 9
Mark Twain House, 7:30 pm
351 Farmington Avenue
Hartford, CT 06105
marktwainhouse.org

Concord, NH – Thursday, September 10
Gibson’s Bookstore, 7 pm
45 South Main St
Concord, NH 03301
gibsonsbookstore.com

Burlington, MA – Friday, September 11
Barnes & Noble Burlington, 7 pm
98 Middlesex Pkwy
Burlington, MA 01803
barnesandnoble.com

Boston, MA – Saturday, September 12
Boston Public Library, 2 pm
Central Library, Copley Square
Commonwealth Salon
700 Boylston Street
Boston, MA 02116
bpl.org

Chicago, IL – Monday, September 14
DePaul University Bookstore, 6 pm
1 East Jackson Boulevard
Chicago, IL 60614
depaul-lincolnpark.bncollege.com

Denver, CO – Tuesday, September 15
Tattered Cover Bookstore, 7 pm
2526 E. Colfax Avenue
Denver, CO 80206
tatteredcover.com

Spokane WA – Wednesday, September 16
Auntie’s Bookstore, 7 pm
402 W Main
Spokane, WA 99201
auntiesbooks.com

Tacoma, WA – Thursday, September 17
Fort Lewis-McChord Army Base, 4 pm
(open only to U.S. Military ID card holders)

San Diego, CA – Friday, September 18
Mysterious Galaxy Books, 7:30 pm
5943 Balboa Avenue, Suite #100
San Diego, CA 92111
mystgalaxy.com

Montclair, CA – Wednesday, September 23
Barnes & Noble Montclair Plaza, 7 pm
5183 Montclair Plaza Ln
Montclair, CA 91763
barnesandnoble.com

Salt Lake City, UT – Friday, September 25 and Saturday, September 26
Salt Lake City Comic-Con
Salt Palace Convention Center
100 S. West Temple
Salt Lake City, UT 84101
saltlakecomiccon.com

North Haven, CT – Saturday, October 10
Connecticut Renaissance Faire, 1 pm
300 Washington Ave
North Haven, CT 06473
ctfaire.com

Fitchburg, MA – Thursday, October 22
Fitchburg Public Library, 6:30pm
610 Main Street
Fitchburg, MA 01420
fitchburgpubliclibrary.org



Online Appearances

Kill Pop Culture – Wednesday, August 26
killpopculture.podomatic.com

Reddit Ask Me Anything – Thursday, August 27
reddit.com/r/AMA/
8 pm EST

Dungeons & Dragons Podcast – Friday, September 4
DungeonsandDragons.com

The Grim Tidings Podcast – Saturday, September 12
stitcher.com/podcast/the-grim-tidings-podcast

Dungeon Crawlers Radio – Thursday, October 1
DungeonCrawlersRadio.com
8 pm EST

Can’t be there in person? Reserve your signed copy at rasalvatore.com.

Publication date: 06/23/2015Introduction: Meet the New York Times best-selling author during his 2015 tour for the release of Archmage, Book I in the Homecoming series.Tags: Newsexternal_urls: Texture banner: HideBanner video: 

11 - Gli Eletti - Di Undici Foglie © Dino Olivieri (low res)

Flickr Dungeons and Dragons Tag Feed - Tue, 06/23/2015 - 09:25

! / dino olivieri / www.onyrix.com has added a photo to the pool:

11 - Gli Eletti - Di Undici Foglie © Dino Olivieri (low res)

this is an illustration of my next real book (not an ebook) "Di Undici Foglie".
Support me and pre-order at:
www.kapipal.com/di-undici-foglie


illustrazione tratta dal mio nuovo romanzo cartaceo (non un ebook) "Di Undici Foglie".
Contributi e pre-acquisti su:
www.kapipal.com/di-undici-foglie


Illustration from ebook "Di Undici Foglie" by Dino Olivieri
Luce - Di Undici Foglie © Dino Olivieri (low res)
all rights reserved.

More amazing stories on www.onyrix.com
More productions on www.umamu.org
Follow me at twitter.com/OlivieriDino
FB: www.facebook.com/dino.olivieri.35
Music: soundcloud.com/onyrix
Pins: www.pinterest.com/onyrix/
Videos: www.youtube.com/user/onyrix/

Categories: Dungeons and Dragons

Bone Golem

Flickr Dungeons and Dragons Tag Feed - Mon, 06/22/2015 - 19:41

ridureyu1 has added a photo to the pool:

Bone Golem

Made from the remains of countless victims, a bone golem is most often crafted as a show of necromancer ability, or to guard a tomb.

Categories: Dungeons and Dragons

The Tears of Hell

Flickr Dungeons and Dragons Tag Feed - Mon, 06/22/2015 - 19:41

ridureyu1 has added a photo to the pool:

The Tears of Hell

This version of Multiskull drips balck ichor from its eye sockets.

Categories: Dungeons and Dragons

Multiskull and His Big Brother

Flickr Dungeons and Dragons Tag Feed - Mon, 06/22/2015 - 19:41

ridureyu1 has added a photo to the pool:

Multiskull and His Big Brother

You know, that's... a lot of skulls.

Categories: Dungeons and Dragons
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