Backseat DMing

I have thought about DMing for a while and would really like to try it. I have two fears . . . having everyone in the room know/think I have no idea what I'm doing and having anyone in the room tell me what I should be doing. I find this concept of backseat DMing fascinating. Here's why: did you know that some people in our group backseat PC? Have any of you experienced this? Or even have any idea what I mean? Simply put, there have been several times when guys in the group flat out have said to me, "You don't want to do that." and then explain why. Now all of you who've DMed for our group . . . do you like being second guessed as the DM? I'll answer for you, No!
Let me say this, I know when any of you has told me it's not a good idea to use a power that has an area burst that will also affect my allies, all you are doing is looking out for me and the party. Maybe I didn't read it right, maybe, I just really wanted to use that power, maybe a decision like that's not within my PC's alignment and I'm metagaming. So what! Maybe I won't learn anything unless I actually get a chance to do it! I get that everyone wants to help the new kid understand what's going on and all, but being second guessed on several occasions just sucks and I mean it sucks the fun out ever so slightly.
To be fair, this hasn't happened so blatently in a while. But there is still just this little hint of questioning when my turn rolls around. It's probably subconscious for some folks.
Anyway check out these blogs from ChattyDm and NewbieDM they both blogged about backseat DMing around the same time. They both have interesting thoughts on the subject.
- tyrwench's blog
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I find it hard not to be a bit of a backseat DM...
I find it hard not to be a bit of a backseat DM, but I try hard to keep it constructive rather than destructive. Oddly, even though I get pretty deep into my character's motivations when I am playing, I still find myself thinking about how I would DM things differently.
I think that this is because I was a DM long before I was every a player and that I have been a DM more often than not over the years.
That being said, I try very hard to limit what backseat DMing I do and to keep it constructive. For example, when we hit an area where the rules are vague and the DM is struggling, I will often mention how I would handle it. However, I am always sure to merely present it as an option and not to attempt to throw extra weight behind it. I also believe that once the DM has ruled, the time for argument has ceased.
I also have a tendency to try to move things along if it looks like party momentum is flagging. I can't say I always succeed or that I have never been a cause of distraction myself, but I do try to help the DM keep things on track.
Now I should probably mention that the problem you are dealing with is not exactly backseat DMing, but something I call "pushy powergaming." Heck, just thinking about "pushy powergaming" ticks me off enough that I wrote a post about it on A Hero Twice A Month!
Sincerely,
A Hero
from
A Hero Twice A Month
I'm ok with some backseat
I'm ok with some backseat DMing as long as its rules based stuff. I get a ton of stuff wrong or miss things that are game mechanics because I generally don't pay attention that stuff first. I'm more interested in keeping the game moving and making sure that everyone is having fun.
However, if my lack of carefulness is getting in the way of that fun I expect certain people in the group to gently call me out on it. I am always very excepting of a little nudging when I'm headed down the wrong path.
Where I don't tolerate it, and frankly its never happened to me in our group, is back seat driving with plot points or role-playing stuff. Basically, I just draw the line at when it stops being fun when its happening.
Sometimes its nice to have ideas from the group, but its even nicer when they are solicited rather than just blurted out. Other times it can suck. As with pretty much all things in group dynamics, I like to play it by ear. We have all known each other long enough now that a simple "No worries, I got this on my own" is probably good enough.
Its quite an interesting topic. We have so many to choose from for the next podcast now. You are a writing machine now! :)
Backseat DMing as a last resort.
Backseat DMing/PCing makes me crazy. I am about the farthest thing from a "rules lawyer" and when I am in a game I rely on our various "lawyers" to help me navigate game mechanics or rulings. I feel that a role playing game should have role play and that rules come into play when certain interactions warrant them. I usually have a role playing idea in mind and seek help from "lawyers" when I don't understand the effect/triggering conditions/or some part of the rules that govern my role playing action.
The horror of countermanding the DM. Somewhere in the rules it say "the DM has the final ruling" and I feel that about sums it up. I have one caveat to that and it boils down to one word: inconsistancy. If a DM has rules on something one way and then rules on the same thing differently, I will speak up and ask for clarification. Usually, it is an oversight/forgetfulness on the DMs part (hey! they're making a ruling on the fly, those are easy to forget) and I am understanding of that. If it is a flaw of the DM's style, I won't hang around much longer for that DM's game. Other then that, there are player's who know the rules better then the DM/or think they do and want to make an issue out of it. Those players suck. It is a huge time/fun suck when a game gets bogged down with the minutiae of the rules. If the DM makes a ruling that is totally out of wack with the rules as written, then find some down time and polietly bring the rule to their attention.
Now manipualting a PC or being rude to a Player is just plain rude. What your PC does is up to you the player and you may have a zillion motivations for the action the PC performs. If you are new to a game and seek help, here is my suggestion: think ahead about what you want to have the PC do, look through the options available, narrow it down to 2 or 3, then find a "lawyer" and ask their opinion. Then make your choice and take your turn. Keep the action moving and if what you picked out didn't work out, you'll have learned something new about the game and will most likely do something different next time.
Have fun! Play responsibly!
rook103
rook103
In omnia paratus