Character Naming in D&D. Can and Should Shelly name a Minatour Kevin?

Mike Mearls, Jeremy Crawford, and Shelly were all on the most recent D&D podcast. Shelly had some questions regarding Dungeon Mastering after her first go around as a DM. Mike was very supportive of her interesting but effective changes to her E! inspired Bruce Jenner and the Kardashians hoard of monsters. But everything broke down when the topic of her now deceased Minotour named Kevin came up.
The first thing that popped into my head was that there is nothing wrong with the name Kevin. In fact, we have an Eladrin named that in our 4E game. However, one would just have to spell it differently to make it "appropriate". I challenege Mike to disagree with the name Qevvyn! There sir! The glove has slapped your... er cheeky cheek sir. The Lords of Tyr have come to Shelly's defense!
Although I'm sure it was a bit tongue and cheek on Mike's part, it brought up a big question for me. Its about one of the hardest things to do in D&D. Naming your character! What is appropriate? Do you start with a name and then build a character around it? Do you build and character and then come up with a name?
My latest character for our 4E Scales of War game is a goliath barbarian. I used the random generator to get the creative juices flowing. I saw a Frostclaw pop up on the list and though that would be a good clan name for him. I thought it would be fun for him to have a funny nickname that people he likes can call him. So I modified another name that I saw on the list and created Arbrath which could be shortened to Arby. I imaging that if someone he didn't count as a friend called him Arby, things would not go well for them at all. But his friends who know what a true teddy bear Arby is could call him that without fear of squashing.
So how do you name your characters? What is the best name you have ever created? Let's see some comments with your techniques and favorite names.
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On the subject of naming
I just wrote a blog about this very thing, and a few other concepts. I call it my D&D Tutorial; or How to Manage Theft.
Give it a read. It can help.
Naming...
Naming is always a pain for me. I seek to have the right flavor for my character. The key here is I try to build up a back story while I am building a character. I use a variety of naming techniques to arrive at a final product.
Racial/language based solution.
I generally tied a race to a language, Elves/Fey to Irish, Greek, or French to get vowel"y" and flowery sounding names. Dwarfs usually have a Nordic or Germanic tone for me. Orcs and goblinkin I usually look to poorer classes or Slavic sounding names. Halfling & gnomes I tied to English/Scottish commoner names.
Now if I'm stuck or have a spellcaster of some sort, I resort to word reversal. Take the word Illinois...."Sionilli" already more interesting. I'll look for neat things like the fact that Sion has biblical ties and means elevated. I like that so I may take Sion and make it a title. I also like using silent letters like the letter "h".
So now I have my very entitled first level wizard the Sion Ih'llih.
I also with brainstorm off of homophones. Or make up names that sound alike. My pirate Syed started off as "Said Hylette Hobroots" or "Dread Pirate Roberts" But I couldn't roll all of that off the tougue without screwing up so Syed El was born...
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